Computer AI collective!

When the religions are spread out among the AI, they don't get too friendly with eachother... and they are easier to bribe to attack each other.

I actually try not to research too many religions myself so the AI won't all collect behind one religion. They are harder to control when they are stuck with a single religion. If they divided early, they are easier to kill. (Of course, sometimes it takes effort on your part to divide them.)


I agree. Some of my best games have been when I see 2 or 3 civilizations at the same religion and then I "switch" to that religion and get voted in to the religious defensive pact and I purposely get another civilization to declare war on me (thats not part of the religious group) and wham... you have wars.


However, I notice the computer rarely goes for more than 1 or 2 city captures/razes.:king:
 
In my current game their was one "world war" esq event. The religious block I was heading (Hindu) ended up fighting the Buddhist block. At one point every civ was involved in at least one war, the diplomacy screen had so many red lines it hurt to look at. This is something I had never seen in Civ II, or even in vanilla civ IV.
It would be great if things like this happened more often throughout the game. But they should also reduce some of these negative diplomacy penalties. for ex: -5 during the war,
-4 30 turns after peace treaty
-2 60 turns after peace treaty
0 90 turns after peace treaty

wouldnt it be nice? and why there is no nato in this game
 
Back
Top Bottom