Computer likes to starve my cities

Webb

Chieftain
Joined
May 22, 2006
Messages
9
I've been noticing in my games in cities with decent populations (10+) that the computer likes taking a citizen off work and making him an engineer. Even if I go in and change him back to work on a food providing square in a few turns the AI will make him an engineer again. This is aggravating to say the least. In larger population cities the computer may assign other specialists as well, further crippling growth.

In each city this happens there is no automation going on, and I confirm this by dragging the the mouse over each automation option. Is there some setting I'm missing that would make this happen?

I suppose I could set the promote growth setting to on, but this defeats the purpose of not wanting to use any kind of automation.
 
Some one can correct me if I'm wrong, but I believe if you highlight emphasize food, production and commerce at the same time, the AI will stop giving you specialists and work all of your available tiles.

I hate it too when the computer keep giving me engineers. The AI will keep assigning me engineers, even when I have Angkor Wat and priests available!
 
Yeah it is very annoying. I swear I've seen the comp assign an engineer while there was a 4 hammer tile being unworked. Rather silly to say the least.
 
You could have Mercantilism or Statue of Liberty which gives you one free Specialist?

Are you sure youu have NO automation on... (there is always automation of where new citizens are placed... so that might be worthwhile activating the Food... which will mean that it Won't make new Citizens specialists.)
 
Orion071 said:
Some one can correct me if I'm wrong, but I believe if you highlight emphasize food, production and commerce at the same time, the AI will stop giving you specialists and work all of your available tiles.

Thanks, Orion. I tried this and it seems to be working.
 
If all automation is off, the computer does automatically assign a specialist when the city grows depending on conditions. Yes, it's extremely annoying. Once all of your citi
 
Lord Olleus said:
I would like to have a popup everytime a city grows asking me where to put the new citizen. This might sound like a lot of micro management, but it would be a lot quicker than having to check every city every turn for anoying specialists.
Right on. :goodjob:
In the meantime you could always use a mod that shows all the specialists in your empire.

Still, I see no reason why an option for what you suggested shouldn't be included. An option, so that others who don't want that micromanagement don't have to have it.
 
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