I've been noticing in my games in cities with decent populations (10+) that the computer likes taking a citizen off work and making him an engineer. Even if I go in and change him back to work on a food providing square in a few turns the AI will make him an engineer again. This is aggravating to say the least. In larger population cities the computer may assign other specialists as well, further crippling growth.
In each city this happens there is no automation going on, and I confirm this by dragging the the mouse over each automation option. Is there some setting I'm missing that would make this happen?
I suppose I could set the promote growth setting to on, but this defeats the purpose of not wanting to use any kind of automation.
In each city this happens there is no automation going on, and I confirm this by dragging the the mouse over each automation option. Is there some setting I'm missing that would make this happen?
I suppose I could set the promote growth setting to on, but this defeats the purpose of not wanting to use any kind of automation.