TruePurple said:
I'm sure none of those civilizations started out with slavery.
As I wrote above, all civilizations made use of slaves, even in Ancient Ages. So, it's very possible that every city will began with slavery. Maybe you'll have an alternative option, at start or soon.
TruePurple said:
I see nothing in those ideas that would make the game any harder to play. You should comment on those suggestions in that thread.
I'll comment later, after viewing again everything that is already wrote about Civ4. You should do the same

. There's a
thread where Civrules keeps updating. Worth reading

.
TruePurple said:
Anyways, most nations who have used slavery don't enslave their own people. Generally if you enslave your own people the nation as a whole is less productive.
I didn't said that you'll slave your own people. Slaves were got everywhere. In small battles, while exploring and finding nomadic people etc. I just "emulated" a system where you already get your slaves without going to hunt them.
TruePurple said:
When you conqure a city you should have a choice of enslaving the population. With pros and cons of either choice.
Good point here. But all slavery system is yet unknown. Who knows if it is already in the game or if a slaver civilization won't have this option?
TruePurple said:
Also I notice how often you haven't replied to most of my ideas as much as just continue to put foreward your own ideas. Even when you used my idea numbers as though you were replying. The only aspect you really did reply to is when you objected to having to actually capture your slaves instead of creating them like you would a table or a soldier.
Let's see: 2nd, 3rd, 4th and 8th I answered accordingly to known features, nothing related to what I think. 5th I answered as you wish. 5 in 8 is majority, so I didn't relate my ideas to majority of your ideas.
The other 3 were not totally related to my ideas. Several concepts of the game are rewritten. Slavery will surely be one, as it is one of civic options. It won't be only enemies workers being caught or enemy soldiers (in Mayan case). I'll try to explain 1, 6 and 7 again, using other words and you'll see that they aren't fully related to my ideas:
1: Who will pay for workers when you can have slaves for free? That's why I think that only specialists will have civ nationality, the hard job will be for slaves. Possibly slaves will be less productive. Serfdom will be in the game, that's certain. Serves will possibly be an "evolution" of slaves, as they were in feudalism, even having several slavers nations at same era. Serves would be more productive. And paid workers may be used later in the game, being fully productive. Who knows? I think Civ4 won't differ much from these concepts. Maybe paid workers and serves cost maintence, maybe not. There are several possibilities.
6: As you wrote, slaving your own people isn't a good idea. And as I wrote, using the same C3C concept about slaves, it will be very hard to get them. If 50% of barbarians fought become slaves, ok, you'll have a lot of slaves quickly if build some warriors and going for hunt (if there is so many barbarians in the begining, but in C3C there's a few of them). If only 10~20% become slaves, hmm, not so many slaves, you must build a lot of workers to work tiles near your capital in begining. Enemy soldiers may also become slaves, as well all people in a conquered city. Maybe when you invade a barbarian hut (good or evil, no distiction) you could get some slaves. It could already happen in C3C - too bad it isn't there

.
7: For a population grows, it must be inside a city, because built workers don't procreate

. To make a population grow slower, you should set slaves to consume more food (3 per turn, for example). But they were exactly the opposite, they eat less food! So, this way cannot be done. Maybe you make slaves to produce 50% less. So, a terrain that could produce 2 food per turn will produce only 1. Bingo? It's exactly what I pointed in
1: slaves are less productive than serves that are less productive than paid workers. When you'll get ride of slavery? When you have a possibility to set your civics another option than slavery - possibly needing to be researched. I think using it since start will emulate the same effect of Despotism penalty. It's known that old government concept is totally reworked, it became "civics" and possibly you won't start with Despotism in Civ4, so there must be a way to avoid cities growing large early in the game. Using slaves (less productive) from the start is one idea.