I was thinking the same thing, and I agree on both the controversy vs. the sad truth of history. I think Sid and his crew made the best decision to leave these things out, or at least to the mod community.
That said, I was thinking the same thing recently, as well as adding various atrocities that can be committed (and avenged...).
The additions that came to mind included:
Political genocide (cleansing is not a strong enough word), which forcefully restores a city's culture % in your favor, with diplomatic penalties, unhappiness, and population loss.
Ethnic Genocide, which would replace the "raze" feature when conquering a city. I always found razing as it exists in Civ4 to be a much too convenient and forgiving necessity. Rather than instantly destroying the city and its inhabitants, it should decrease a cities population over a period of turns until it reaches 0 and is destroyed, or it is halted by the player, and the city is re-established with more a favorable cultural %. I would also like to see a new refugee unit generated every few turns during this process, which would automatically seek out and settle in a nearby friendly city (to the original owner). The unit would be removed, and one population point, would be added as an angry citizen for a set number of turns. I think this would simulate the "refugee crisis" situations that occur all too frequently.
Religious genocide: This one combines two touchy subjects, and would only be useful in game terms with modified civics that penalizes you for non-state religions. Basically, it would function the same as Political genocide, except it would randomly eliminate non-state religions over a period of time.
The concentration camp would be required for political and religious genocide, and ethnic genocide would depend on the number and type of melee/gun units occupying the city. A special non-combat unit type could be added to expedite the process.
Hi!
I know that this is a disputable matter, but these camps were the very sad part of history. (US camps for the natives, spanish camps for cubans and philippines, english camps for the boers, or the nazi camps)
I need help to create this building, and i have some questions.
How can i do that:
-concetration camps can be build in occupied cities
-these camps boost the culture conversion
-causes -x relations with the rest of the world
-every other civ gaines a casus belli against the builder
Can anyone help with this?