In the tech tree they use the Yields table. It contains everything the tech tree needs.
However, it displays in the tech tree things like "Increases gold from Moais." which is civ (or civ trait in some cases?) specific and I want to make it not show if you aren't a civ that can use it.
My question is, how the heck do I tie these yields to a Civ or trait?
Code:
for row in GameInfo.Improvement_TechYieldChanges(condition) do
My question is, how the heck do I tie these yields to a Civ or trait?