void CvUnitMovement::GetCostsForMove(const CvUnit* pUnit, const CvPlot* pFromPlot, const CvPlot* pToPlot, int iBaseMoves, int& iRegularCost, int& iRouteCost, int& iRouteFlatCost)
{
CvPlayerAI& kPlayer = GET_PLAYER(pUnit->getOwner());
CvPlayerTraits* pTraits = kPlayer.GetPlayerTraits();
bool bFasterAlongRiver = pTraits->IsFasterAlongRiver();