Conquest 06: Saves now available.

ainwood said:
But it gives us a chance to phase-in the "please set noaipatrol=0" condition with minimal impact ;)

I wonder, since I am very hesitant to mod any (and by this I do mean any) part of the game, will it remain "please set noaipatrol=0" or will this become a standard rule in the (near) future?
 
Darkness said:
I wonder, since I am very hesitant to mod any (and by this I do mean any) part of the game, will it remain "please set noaipatrol=0" or will this become a standard rule in the (near) future?
Well, I think this can be described as a 'fix' rather than a mod. If I understand you correctly, I'm not sure why you're reluctant to change this - I'm sure it (will) be one of the first things changed if they ever make a patch. I would like to see it as standard.
 
ainwood said:
Well, I think this can be described as a 'fix' rather than a mod. If I understand you correctly, I'm not sure why you're reluctant to change this - I'm sure it (will) be one of the first things changed if they ever make a patch. I would like to see it as standard.

I am not very good with computers Ainwood, so any change I make is probably somewhat risky for my system... :blush:

I think I may have posted before reading the appropriate thread, I understand now it is indeed more a 'fix' than a mod... Sorry...

So, I changed my ini file last night and the computer didn't even crash... :D
Starting COTM06 I'm playing with fixed barbarians.
 
Just want to let people know I've updated my tool to estimate AI research preferences for Conquests here. The usual credits go to alexman for his research.
 
Well GOTM36 & my SG's are finally out of the way and real life is back in order, so it's time to start this one. I figure I've got about a week to play it, so it'll have to be a quick type win or I may have to skip GOTM37.

Good luck to all those who are already playing.
 
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