I'm hoping to learn something about conquest from the infinitely more accomplished players here, so please, bear with me.
Let's see:
My conquest strategy relies heavily on bribing enemy cities. Sometimes that feels to me like cheating: sure, you need to generate the money, but I like power democracies (or as close to that ideal as I can make my democracy, because the concept of power democracy can be taken far beyond anything I have ever done with the game:
http://forums.civfanatics.com/showthread.php?t=87937), and democracies are good at generating money. Perhaps the problem is that the AIs rarely bribe my cities. Of course, once I'm in democracy they can't, but even before that they usually don't.
To sum up, conquest by bribing feels "too easy" to me, like cheating the AIs. Do you think, then, that diplomats and spies are overpowered, because of being able to bribe cities? Or is military conquest actually as efficient?
Let's compare with other conquering methods:
When I'm in total war, I combine bribing with military conquest, but I like to wait till the howitzer is available, because throwing units against a city wall just feels too wasteful. With howitzers, conquering is cheap, because you don't need to lose many units. If there are railroads, in particular, you often don't even need to expose your units to counterattacks. This is probably much more efficient than bribing, especially since by this stage enemy cities are usually developed and expensive to bribe.
If I need to conquer militarily before howitzers (which is something I really try to avoid), I prefer to send lots of diplomats to sabotage the city till they destroy the city walls. Of course, that's probably as wasteful as sending loads of military units against the walls and overwhelm the defenders by sheer numerical superiority, because you waste a lot of diplomats, and because the city you conquer has lost most improvements and you have to start from the beginning there. But at least I don't have to leave my stacks of military units as exposed to counterattacks. And if you are unlucky, the army you have prepared may prove insufficient against a city wall.
Obviously, if you are not yet ready for total war, sending a lone diplomat to subvert the city is much easier than starting a big army. And even if you are ready for total war, sending diplomats is still much easier, since you don't have to deal with discontents (in democracy or republic), and because it's just easier to move your diplomats to conquer than your military units, since diplomats (or spies) have 2 (or 3) movement points, and you only need to get one of them there to bribe the city.
So, what do you think? Are diplomats/spies overpowered for being able to bribe cities, or is military conquest just as (or even more) efficient? (perhaps the reason bribing feels like cheating is because it's much easier in terms of micromanaging an army?). And if you conquer differently than me, how do you do it, and why?
Let's see:
My conquest strategy relies heavily on bribing enemy cities. Sometimes that feels to me like cheating: sure, you need to generate the money, but I like power democracies (or as close to that ideal as I can make my democracy, because the concept of power democracy can be taken far beyond anything I have ever done with the game:
http://forums.civfanatics.com/showthread.php?t=87937), and democracies are good at generating money. Perhaps the problem is that the AIs rarely bribe my cities. Of course, once I'm in democracy they can't, but even before that they usually don't.
To sum up, conquest by bribing feels "too easy" to me, like cheating the AIs. Do you think, then, that diplomats and spies are overpowered, because of being able to bribe cities? Or is military conquest actually as efficient?
Let's compare with other conquering methods:
When I'm in total war, I combine bribing with military conquest, but I like to wait till the howitzer is available, because throwing units against a city wall just feels too wasteful. With howitzers, conquering is cheap, because you don't need to lose many units. If there are railroads, in particular, you often don't even need to expose your units to counterattacks. This is probably much more efficient than bribing, especially since by this stage enemy cities are usually developed and expensive to bribe.
If I need to conquer militarily before howitzers (which is something I really try to avoid), I prefer to send lots of diplomats to sabotage the city till they destroy the city walls. Of course, that's probably as wasteful as sending loads of military units against the walls and overwhelm the defenders by sheer numerical superiority, because you waste a lot of diplomats, and because the city you conquer has lost most improvements and you have to start from the beginning there. But at least I don't have to leave my stacks of military units as exposed to counterattacks. And if you are unlucky, the army you have prepared may prove insufficient against a city wall.
Obviously, if you are not yet ready for total war, sending a lone diplomat to subvert the city is much easier than starting a big army. And even if you are ready for total war, sending diplomats is still much easier, since you don't have to deal with discontents (in democracy or republic), and because it's just easier to move your diplomats to conquer than your military units, since diplomats (or spies) have 2 (or 3) movement points, and you only need to get one of them there to bribe the city.
So, what do you think? Are diplomats/spies overpowered for being able to bribe cities, or is military conquest just as (or even more) efficient? (perhaps the reason bribing feels like cheating is because it's much easier in terms of micromanaging an army?). And if you conquer differently than me, how do you do it, and why?