CQOTM, Open Class
Only my second CQOTM/GOTM, but at Im comfortable-ish at Regent, so I went for Open. I was a little underwhelmed (sp?) by the Civ choice, Ive never played as the Hittites, never even seen the 3 Man Chariot and I generally try to avoid the Commercial trait as I only think it serves as a multiplier (for Militaristic and Scientific). I also missed things on my notes, and missed large periods, AND made other mistakes, which will be revealed later...
4000BC - It all begins. Move the Scout two squares SE, and the Settler North. The worker goes one NE into some trees
3950 - Settle 1 North of the Starting Point. Worker starts chopping, I pick Writing because it i can go for 50 turns and with this all the goody huts will reveal other techs.
3850 - Following the river ESE, I find 2 Incense
3750 - Finish a Scout, move North West in the opposite direction to the other Scout.
3650 - Pop a settler, going to settle 3 SE from capital, following river
3500 - Pop a map. Have West to East scouted from capital, it's a wide continent. West Scout goes north and finds some Gems. Meet Arabs, get Ceremonial Burial and 10g for Alphabet. Mecca is on the NE coast, and has Horses
3400 - Settle Tarsus (2nd City), there are also Spices near Mecca, I begin building a road between the cities.
3200 - Warrior built.
3050 - Pop a map
2950 - Free Warrior Code
2850 - Granary in capital, although it's no Settler Factory
2430 - There are now Dyes in the Hittite kingdom! Meet the Babylonians, swap Alphabet for Bronze Working and 10g
2390 - Barracks in the capital, Spearman next.
2350 - Meet the Sumerians, they have nothing to trade but are ahead on points.
2230 - Two free techs in a turn! Mysticism and Masonry
2150 - Pop a map
2110 - Give Arabs a 26g tribute. We are equal on tech now. I am 3rd of 4 on points; 89, 82, 77, 75
1990 - WIth my 3rd Settler decide to grab Incense in East, plan to settle on Hill
1950 - Get a free Warrior, Babylon is next to Floodpain Wheat!!!!
1750 - Pop another Warrior
1725 - Get Writing! Move to Philosophy, have loads of cash so establish all possible Embassies.
1700 - Settle Ugarit, will use to make settlers
1650 - After destroying about the fifth barb camp, I realise my conscript warriors will never be promoted
1625 - With Settler 4 i shall make a city between Ugarit and Tarsus on the river
1525 - Settle Haran
1475 - Trade Writing for 86g
1450 - Build a Worker in Ugan, my warrior finally gets promoted!
1400 - Pop 50g
1275 - A settler from the capital moves 2N1E to settle there. A settler from Tarsus will move to the rover mouth in the NW, so I know have the Arabs geographically encircled. I thought i could cut them off, then kill them off, the only worry is that the Sumerians will get involved and I will be fighting on 2 huge fronts.
1250 - Incense road linked to Empire
1200 - Settle Hattusha
1125 - Philosophy first! Get Map Making because I need to contact other Civs (I'd heard the Portugese had built SoZ so guessed they'd be strong). Choose Wheel after that, for UU.
1050 - Swap Philosophy for 180g and Maths, sell Map Making for 265g.
1025 - Settle Tyrana, although it's miles from my Empire!
925 - Get Wheel, have no horses so choose Iron Working
850 - Spot some Horses close to Bad Tibira, will go for them. Settle Aleppo.
775 - Ankuwa founded, operation encircle the Arabs complete! (Just need to attack them with something better than Archers now...)
690 - Move Settler towards my target Horses
650 - Found Kadesh, Arab borders are now touching mine
630 - Get Iron Working, there's some right next to the capital, thankfully, choose Literature
590 - Trade Iron Working for Polytheism and 60g
510 - Have Iron connected, plan to build Barracks in most productive cities. The Arabs now have 8 cities.
450 - My first Galley sets sail to Scout the Arab coast
430 - Barracks in Tarsus, Swordsmen planned. Settler in West to cover Gems and Iron, Temple planned. The Arabs don't seem to have any Iron...
410 - Oh yes they do.
390 - Get Literature, go for Monarchy
370 - Settle Hubishna, sell Maths for 74g to Sumerians, who have Horses. Babylon have nothing, I am now 2nd overall on points; 251, 207, 193, 167. Sumerians are ahead
350 - Road to Tyrana finished.
330 - 1st Swordsman finished. Im average strength vs. the Arabs
250 - Sell the Arabs Literature for 293g. Found Alaca Huyuk around the Gems and Iron and begin Temple.
190 - Upgrade 2 Warriors to Swordsman, am now strong against Arabs (!)
70 - Get Monarchy, choose Currency. Arabs only have 154g but Babs have Code Of Laws! My war plan against the Arabs is to sweep East and then back round to take the Arab cities, this way I will take Iron and Horses quicker. For this plan my western cities need to be well defended, so I focus on that too.
50 BC-390AD - Forgot to make notes, oops! Anywho, it was probably boring... Call it a Dark Age
I don't recall my MA start date, but my plan is to go Arabs, Sumerians Babs and then move on to the next landmass, which i didn't find in the AA.