Preliminary thoughts and strategy:
One of my weakest points in mastering civ is quick tech development, so I decided to work the next gotms or cotms especially on this aspect. Analysing my playing style, I found out, that I build too much military too early. This makes the transition to republic, in my opinion the key for quick technology build-up (next to good trading straegies), difficult. The high costs to keep the military force prevents me to put a high percentage of resources into science.
This game with the tech bug provides additional challenge for quick tech development, but on the oher hand, the combination of expansionist and commercial treat is wonderful for a fast tech pace:
Building scouts and opening goodie huts should give several free techs, being commercial has the enormous advantage of starting with alphabeth. Not only is alphabeth the most expensive of the starting techs and provides therefore excellent trading opportunities, it allows now in C3C a perfect shortcut towards republic: Start research writing at max. gives writing on a standard map in about 20 to 30 turns depending on the starting location. Followed by researching code of laws in about 15 to twenty turns and philosophy in about 10 to 15 turns should ensure at least on regent level that philosophy is researched first giving a free tech and the obvious choice is republic. Normally it can be achieved between turn 45 and 65. With the increased tech costs of cotm1 and some Odysee before founding my capitol, I still was able to get to republic in turn 81.
Looking at the poor starting position, I was determined to move with my settler untill I find a good starting position. In the pregame discussion DaveMcWay pointed out rightly, that an additional food supply is worth 10 turns. By missing the opportunity to build another scout early on, it is somewhat less than 10 turns, but anyhow, at regent difficulty one turn more or less won't break the game.
The early phase:
I moved my scout in the general direction North because I feared jungle in the South and followed with my worker and settler. As soon as I discovered the cow far north I moved my settler in position and finally built Hatusas in 3600 BC.
My scout got lucky in 3450 BC when opening a goodie hut gave a settler and I quickly found Tarsus in 3350 BC. First I three more scouts, two in Hatusas and one in Tarsus to start operation discovery. these four scouts did excellent work:
Summary of opening huts:
3450 BC open hut --> settler
3300 BC open hut --> CB
2950 BC open hut --> 25g
2800 BC open hut --> WC, open hut --> BW
2750 BC open hut --> warrior
2670 BC open hut --> masonry
2470 BC open hut --> Wheel
2430 BC open hut --> horseback riding
2310 BC open hut --> IW
1790 BC open hut --> mathematics
Contact with other civs:
3400 BC contact arabs
2630 BC contact Sumeria, contact Babylon
Trade summary:
3300 BC mysticism + 35g for alphabeth
2630 BC trade CB for 10g; trade pottery for 10g
some trade with other civs I can't mention in this spoiler
City summary:
3600 BC found Hatusas
3350 BC found Tarsus
1950 BC Found Ugarit
1750 BC found Harran
1550 BC found Hattusha
1400 BC found Tirana
1350 BC found Aleppo
1150 BC found Ankuwa
975 BC found Kadesh
900 BC found Adana
Scary moment:
in 2430 BC I saw a stack of arab warriors walking towards my almost undefended town of Tarsus. I switched immediately from barack to build another warrior and moved my conscript warrior into Tarsus as well. In 2270 BC Arabs declared war and it was three defending warriors (2 regular + 1 conscript) against a first wave of 2 regular warriors.
Results of the first wave: one regular warrior destroyed, one promoted to veteran and. I started to build an archerone for the second wave of another 3 warriors: 1 warrior defeated, two survived. The counterattack against one severly wounded warrior was won and in the next turn I destroyed the last of the surviving arab warriors. I sent a newly built archer towards Medina. In 1910 BC the arabs were willing to negotiate peace and to my big surprise, they agreed to donate the city of Medina.
Search for distant land:
My city of Ugarith only built curraghs. With the slow movement of 2, I did not have much hope for success with suicidal missions, but I got lucky (one out of five survived) and made first contact with civ xxx in 1325 BC, with civ yyy in 1175 BC
Tech development:
After researching writing at minimum, I researched Col at max speed and discovered it in 1150 BC, then Philosophy at max in 950 BC, get Republic for free, switch to republic after only 3 turns of anarchy
researched currency in 55o BC and finally construction in 310 BC to enter the middle ages
All the other techs were traded.
As soon as I discovered currency I built market places in almost every city, followed by libraries.
Now at the beginning at the middle ages I plan a short war to eliminate the arabs. Having my forbidden palace near their territory should give some more higly productive cities. I also plan to trigger my golden age at the end of the arab war to shorten the research for the medival techs, develop my infrastructure further and conquer my continent, but that's for the next spoiler.