Conscripts

bender19

Warlord
Joined
Aug 24, 2005
Messages
259
Location
Brisbane, Australia
I've found conscripts to be a great source of free troops, with a little training you get a great free army.

In my most recent game England declared war on me, a relative backward civilization who had been behind the entire game, consequently they were drowning under units support with a few hundred obsolete units, from archers to muskets. Meanwhile I was in the early modern age, so rather than waste precious tanks and other resources I collected up approximately 90 conscript mech infantry as well as artillery and naval support. I crossed the small seas between us and landed my invading party of abosulte rubbish and set about training them. On turn 2 i bombarded down the 1st city with its 70 or so obsolete units then followed up with attack from my conscripts. Every victorious conscript was promptly promoted to regular. Once I took the 1st city I dug in and awaited the inevitable counter attack, as hundreds of obsolete English hurled themselves in a futile manner against the city. On defense I generated 1 leader each turn and numerous elites and veterans, the next turn I'd rotate them out of the city to train new troops. 3 turns later the English counter attack subsided giving me 3 free armies and numerous elites and veteran. I then proceeded to send my mech infantry out to clean up the English with liberal use of artillery and bomber support. At the end of my campaign id lost 6 or 7 troops, and gained 20 or so regular, 40 or so veterans, 20 or elites and no conscripts as well as 3 armies and it cost me absolutely nothing.

Of course this all relies on the enemy having obsolete junk but whenever you see a pile of craptacular enemies units entering your territory dont just destroy them with the nearest available cavalry, or tank bring in the artillery bombard them down then train urself a free army. It also free up your offensive units for more important tasks.
 
This is a very powerful strategy and I use it all the time. No they don't have to be "craptacular" units like archers and warriors v.s. mech. inf. Whenever the AI brings a SOD wannabe into my territory, like you said, I bombard the crap out of them with artillery. I mass draft infantry in every single city and take out each of their redlined cavalry, pikemen, and musketmen one by one. Soon, they become very weak compared to you and you can ask for like 5 of their cities.
 
I would still prefer not to draft, but fish for leaders instead.

Yeah, sometimes it's nice to see the AI sending a Stack of Doomed at you.
 
This is a very powerful strategy and I use it all the time. No they don't have to be "craptacular" units like archers and warriors v.s. mech. inf. Whenever the AI brings a SOD wannabe into my territory, like you said, I bombard the crap out of them with artillery. I mass draft infantry in every single city and take out each of their redlined cavalry, pikemen, and musketmen one by one. Soon, they become very weak compared to you and you can ask for like 5 of their cities.

I wouldn't only consider warriors in the craptacular class, if your using infantry anything with a defence of 3 or less I'd consider easy pickings. I usually mass draft too, either before I have hospitals or once I get a couple of specialists so it doesn't affect my production at all.
 
I love doing this, just watch the unhappiness, try not to draft continuously, mass draft, and wait for the unhappy to chill out.
 
I usually 'raise' a babarian tribe in the corner of empire and use them for combat simulation :D :ar15: :run:
 
Can you post a screenshot of a "dark" area that the AI wouldn't colonize I could never figure that out.
Edit: Where barbs would naturally form.
 
Originally Posted by Andoo
I usually 'raise' a babarian tribe in the corner of empire and use them for combat simulation

Some people consider that an exploit but I really don't have an opinion. It's up to the player type of thing.
 
Who does? I doubt Firaxis didn't think of this during testing, yet they left it in.
 
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