sumthinelse
civ investigator
Originally posted by Sirp
What I mean is this: early on, when the AI has say, two cities, and it is working out what to build next, it is choosing our of a settler and a worker. It should be able to say "now if I go for a settler, it will be complete in x turns, will be able to get over to that square in y turns, and build a city; in 20 turns time, the productivity of the settler will be xyz. If I go for a worker, it will be complete in n turns, will be able to build that road there, mine there, and will increase production for the city which will then be able to build a settler in m turns" and thus weigh up the different options. I don't think it does anything like this at the moment...
I think you are correct. The best it can do is probably the same evaluation function (in the human city display) that calculates when a city improvement will be complete without adding the extra shields when the pop. increases.
Thanks for your ideas.