You will have noticed a lot of recent discussion about what to do now. There have been comments about our economical situation. People have been saying that we should stop conquering and start building. There are even some people proposing *gasp* peace *gasp*.
However, there is an alternative, an approach more common for us Mongolians. A war economy. Who cares if our science slider is at 50% and we're losing money when all our enemies are being trampled by our army? The spoils of war will more than make up for the short term costs.
Therefor I propose to you, fellow Mongolians, the following plan:
Military
This is the most important part of the game, beating your opponents. A long time ago, our continent was inhabited by 3 rival civs. We have already taken care of Napoleon, the most immediate threat. We also joined the Germans in fighting Rome. Was it to assist the peaceful Germans against the Roman invaders? No, it was because it would be profitable to us. The Roman threat has been neutralized, for now. We have already taken three of their cities, and razed a fourth. We are now ready to take another. They're power has been shattered, and their empire has been halved. It is now time to focus on our next target, Bismarck.
Our Roman war has given us some cities near Berlin, the capital of Germany. The German forces have been exhausted by their long war with Rome. It is now time to profit from this. We can move our main stack from former Roman territory to Berlin in a couple of turns after the war is finished. Taking Berlin will give the Germans a terrible blow as they'll lose their most important city, the city hosting the Pyramids. Then they'll move northeast to take out more cities

At the same time, our reinforcements, produced in our core cities, will attack from the south. After taking Essen and Cologne, it will move north along the east coast to join up with our main stack. This way, all of Germany will soon be annihilated, and we can think about attacking Rome again.
Science and Economy
I already hear you wonder "But what about our economy?". The spoils of war will cover that. Taking these German cities will yield us enough money to cover our deficit long enough to recover. After we've made peace with Rome, we will try to trade for Feudalism with them. If they don't want that (because we took most of their empire
), then we'll trade it with Germany for Civil Service just before declaring war. This might even lead Germany to revolt to Bureaucracy, and be in anarchy, while we knock them out. We'll boost research to 90% for a turn to finish Printing Press too, and we'll build an academy in Equus Aurum. With Feudalism done, we will have time to start on Guilds and Banking. These two techs will mark our economical recovery. Guilds will give our commercial cities like Equus Aurum the chance to increase their gold output by building grocers. Banking together with the Pyramids will give us something even better, as you'll see in the next paragraphs.
Civics
All these new foreign cities will have more citizens than good tiles for a while. They also need a lot of buildings, and thus hammers. By switching to slavery, we'll be able to whip this very important infrastructure in these cities, and in older cities like Paris.
Upon finishing Banking, we will make the most decisive civic switch in the game. We can now adopt Representation, Mercantilism and Caste System. This combination of civics will allow us to assign a boosted scientist in every city we've got. This will give us an extra, free, 6 beakers per city. According to my count, we should have about 20 cities, so that means about 120 beakers. Can you imagine that? That's about twice as much as our total current research.
Domestics
Our current domestics screen looks like this:
You can see three cities building wealth! Now, that will have to change. NoneOfTheAbove will stop running specialists, and will start building a few workers. The other two cities, Equus Aurum and Coppertown, will build military units, focusing on macemen and catapults.
The big, underdeveloped cities like Paris and Neapolis will be whipped a bit.
Paris will get the market, and will then start running merchants. It will also get a few workboats (possibly built by Lyons) to get the seafood back up and running. It will then be our main producer of Great People Points (merchant). The Great Merchant that will be born can be saved until we have Optics, to send him on a trade mission overseas.
We should also build the Forbidden Palace, probably in Munich. Together with the Palace in NoneOfTheAbove, this will make sure that no city will be very far away from both cities.


With all of this done, we will be the only serious civ left on our continent, and we will be very competitive with the civs overseas. The Mongols will be able to rule the earth, as they should.
However, there is an alternative, an approach more common for us Mongolians. A war economy. Who cares if our science slider is at 50% and we're losing money when all our enemies are being trampled by our army? The spoils of war will more than make up for the short term costs.
Therefor I propose to you, fellow Mongolians, the following plan:
Military
This is the most important part of the game, beating your opponents. A long time ago, our continent was inhabited by 3 rival civs. We have already taken care of Napoleon, the most immediate threat. We also joined the Germans in fighting Rome. Was it to assist the peaceful Germans against the Roman invaders? No, it was because it would be profitable to us. The Roman threat has been neutralized, for now. We have already taken three of their cities, and razed a fourth. We are now ready to take another. They're power has been shattered, and their empire has been halved. It is now time to focus on our next target, Bismarck.
Our Roman war has given us some cities near Berlin, the capital of Germany. The German forces have been exhausted by their long war with Rome. It is now time to profit from this. We can move our main stack from former Roman territory to Berlin in a couple of turns after the war is finished. Taking Berlin will give the Germans a terrible blow as they'll lose their most important city, the city hosting the Pyramids. Then they'll move northeast to take out more cities

At the same time, our reinforcements, produced in our core cities, will attack from the south. After taking Essen and Cologne, it will move north along the east coast to join up with our main stack. This way, all of Germany will soon be annihilated, and we can think about attacking Rome again.

Science and Economy
I already hear you wonder "But what about our economy?". The spoils of war will cover that. Taking these German cities will yield us enough money to cover our deficit long enough to recover. After we've made peace with Rome, we will try to trade for Feudalism with them. If they don't want that (because we took most of their empire

Civics
All these new foreign cities will have more citizens than good tiles for a while. They also need a lot of buildings, and thus hammers. By switching to slavery, we'll be able to whip this very important infrastructure in these cities, and in older cities like Paris.
Upon finishing Banking, we will make the most decisive civic switch in the game. We can now adopt Representation, Mercantilism and Caste System. This combination of civics will allow us to assign a boosted scientist in every city we've got. This will give us an extra, free, 6 beakers per city. According to my count, we should have about 20 cities, so that means about 120 beakers. Can you imagine that? That's about twice as much as our total current research.
Domestics
Our current domestics screen looks like this:

You can see three cities building wealth! Now, that will have to change. NoneOfTheAbove will stop running specialists, and will start building a few workers. The other two cities, Equus Aurum and Coppertown, will build military units, focusing on macemen and catapults.
The big, underdeveloped cities like Paris and Neapolis will be whipped a bit.
Paris will get the market, and will then start running merchants. It will also get a few workboats (possibly built by Lyons) to get the seafood back up and running. It will then be our main producer of Great People Points (merchant). The Great Merchant that will be born can be saved until we have Optics, to send him on a trade mission overseas.
We should also build the Forbidden Palace, probably in Munich. Together with the Palace in NoneOfTheAbove, this will make sure that no city will be very far away from both cities.


With all of this done, we will be the only serious civ left on our continent, and we will be very competitive with the civs overseas. The Mongols will be able to rule the earth, as they should.