dh_epic said:I think the focus on realism would only make combat more frustrating. Then the game would be 100% pure predictable numbers. 7000 troops versus 5000 troops -- the prior would win, and survive with 2000 troops.
Actually, when it comes to tactical combat, it won't be a number game at all! Age of Wonder or Heros of M&M got the right idea for tactical combat. With proper defense setup: formation + terrain + location + ability bonus of the great leader or commander in battle, it's very possible for a small group of 100 troops to withstand 7000 troops. In Age of Wonder:SM, with proper character development, each of my great leader can single handedly take out 100 of the enemy best units without much of a problem. Of course, since the AI can't possibly learn how to play like that, the human player usually win; therefore, it's probably best for Civ4 not to go that way.
Remember the Alamo! It's a hopeless situation, but it's always fun to try to save the Alamo.
