bobbyboy29
I was saying boo-urns...
Hey guys,
Just looking for some more info on the exact mechanics of air combat. Recently i've found that aerial dominance can often be key to a swift, painless and succesful war post industrial era. The scenario which i'd like to focus on is one in which both teams have Machine guns, SAM infantry, fighters and bombers.
So far the only real thing that i've seen on the mechanics of air combat in the forums is a rather basic "send in the cheap fighters first to take the damage then use the bombers".
So here's the things i specifically want to know about:
The intercept mission: It seems that whilst running this, any aerial mission conducted by the enemy within a certain radius (3 tiles?) will lead to a dogfight between your plane and theirs with the result being that one of the two units dies and the other may take damage. As long as you have at least one intercepting fighter alive, all of their missions will result in dog fights rather than the bombing of tiles or striking of units.
Here are my questions:
1) Is what i just said correct? I just based it on what i was seeing not what I really know.
2) What kind of odds do you get? (It's pretty lame that for all other types of combat you can see your victory odds but not this one...) Is it 50-50 attacker-defender or is there a defensive advantage? (I'm also assuming that promos improve your chance of winning the dogfight)
3) I think they can intercept paradrops as well, is this correct?
OK so next comes land to air interception: So once the enemy has no planes in range, now the SAM infantries, MG's and anti taks can intercept your planes. It seems that they can only intercept 1 mission per turn (doing a seemingly random amount of damge) so if they have 3 of those units, 3 or fewer subsequent air missions would be intercepted. For this part can we assume that i'm targeting a city with 3 units in it. One has 40% chance of interceptions, one 30% and one 20%.
So...
1) Is what I have said so for correct?
2) Would it be that all air missions initially would have a 40% chance of being intercepted. Then once one got intercepted next would be 30%, then 20% the 0? Or is there a chance that any one of the units could intercept the first air mission?
And finally, strategies:
I would like something a bit more conclusive than "first fighters, then bombers". I personally have found a few things very useful:
1) Go for the oil resources first if possible:
If you can keep them from accessing oil for as long as possible you will go a long way towards controlling the skies (and land and seas for that matter
)
2) If you don't have overwhelming numbers, intercept mission is best:
Because it is defensive in nature, when intercepting, your planes can take out more than one enemy unit, whereas whilst attacking you can take out one at most. So if you have four planes, and they have four planes, there's no point running missions, none of them will be succesful, by defending you're more likely to bring down their numbers. The intercept mission is also a great way to cover your stacks as they move through their territory. Also, you can intercept over their turn, then attack in yours, but you can't do it the other way round.
3) Bombers rule!
:
They can take down cultural defenses quickly before your stack reaches a city. And if there's no one left to intercept, they're like untouchable artillery when air striking. If they get through you can easily take a city with 0 losses.
Sorry for the massive wall of text guys. As you can see, I find air combat pretty interesting but it's just really unclear to me just exactly how it works!
Any input is greatly appreciated, feel free to add your own strategies or just anser specific questions that you know the answer to.
Thanks!
Just looking for some more info on the exact mechanics of air combat. Recently i've found that aerial dominance can often be key to a swift, painless and succesful war post industrial era. The scenario which i'd like to focus on is one in which both teams have Machine guns, SAM infantry, fighters and bombers.
So far the only real thing that i've seen on the mechanics of air combat in the forums is a rather basic "send in the cheap fighters first to take the damage then use the bombers".
So here's the things i specifically want to know about:
The intercept mission: It seems that whilst running this, any aerial mission conducted by the enemy within a certain radius (3 tiles?) will lead to a dogfight between your plane and theirs with the result being that one of the two units dies and the other may take damage. As long as you have at least one intercepting fighter alive, all of their missions will result in dog fights rather than the bombing of tiles or striking of units.
Here are my questions:
1) Is what i just said correct? I just based it on what i was seeing not what I really know.
2) What kind of odds do you get? (It's pretty lame that for all other types of combat you can see your victory odds but not this one...) Is it 50-50 attacker-defender or is there a defensive advantage? (I'm also assuming that promos improve your chance of winning the dogfight)
3) I think they can intercept paradrops as well, is this correct?

OK so next comes land to air interception: So once the enemy has no planes in range, now the SAM infantries, MG's and anti taks can intercept your planes. It seems that they can only intercept 1 mission per turn (doing a seemingly random amount of damge) so if they have 3 of those units, 3 or fewer subsequent air missions would be intercepted. For this part can we assume that i'm targeting a city with 3 units in it. One has 40% chance of interceptions, one 30% and one 20%.
So...
1) Is what I have said so for correct?
2) Would it be that all air missions initially would have a 40% chance of being intercepted. Then once one got intercepted next would be 30%, then 20% the 0? Or is there a chance that any one of the units could intercept the first air mission?
And finally, strategies:
I would like something a bit more conclusive than "first fighters, then bombers". I personally have found a few things very useful:
1) Go for the oil resources first if possible:
If you can keep them from accessing oil for as long as possible you will go a long way towards controlling the skies (and land and seas for that matter

2) If you don't have overwhelming numbers, intercept mission is best:
Because it is defensive in nature, when intercepting, your planes can take out more than one enemy unit, whereas whilst attacking you can take out one at most. So if you have four planes, and they have four planes, there's no point running missions, none of them will be succesful, by defending you're more likely to bring down their numbers. The intercept mission is also a great way to cover your stacks as they move through their territory. Also, you can intercept over their turn, then attack in yours, but you can't do it the other way round.
3) Bombers rule!

They can take down cultural defenses quickly before your stack reaches a city. And if there's no one left to intercept, they're like untouchable artillery when air striking. If they get through you can easily take a city with 0 losses.
Sorry for the massive wall of text guys. As you can see, I find air combat pretty interesting but it's just really unclear to me just exactly how it works!
Any input is greatly appreciated, feel free to add your own strategies or just anser specific questions that you know the answer to.
Thanks!