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Converting to 64 bit.

So theoretically let’s say two people are playing the same version of VP, they should both experience the problem of crashing if there were memory allocation problems?

When they both reach the same amount of things on the map yes.
This is why lategame (diety in particular) large and huge maps are an issue.
And its not limited to VP mod, I watched a lot of Marbozir when he played BNW civ5 on youtube and it is definitely an issue in unmodded as well.
 
Just last day i hit turn 1280 on Ynaemp huge earth,epic,18 civs,25 city states. HP omen laptop I7700HQ,1050 graphic card.
 
Just last day i hit turn 1280 on Ynaemp huge earth,epic,18 civs,25 city states. HP omen laptop I7700HQ,1050 graphic card.

Thats impressive, what difficulty?
Was the whole map covered with cities?
I've heard some manage to get through better using strategic view.
 
What would be a good standard then if there is any? I play large map, 10 civs and 20 CS on epic speed.
You also play diety?
Diety AI tends to fill entire lategame map with units this has a huge impact.
On other difficulties its not as bad.
edit: but yes I can get minor issues in lategame on emperor, standard map size.
 
Thats impressive, what difficulty?
Was the whole map covered with cities?
I've heard some manage to get through better using strategic view.
Emperor. At this map size even at harder difficulty you have time to adjust your strategy. This is why i like bigger maps and slower research cuz you can't snowball that easely by just taking one civ. Distance between you and your enemy counts REALLY when you have to fight. Example. If they menage to take out your siege unit it will be a disaster. Since the distance means you can't that easely send reinforcments. Then you have to pull back your units and regroupbut also watch your back when pulling back :D
 
Thats impressive, what difficulty?
Was the whole map covered with cities?
I've heard some manage to get through better using strategic view.

I had to manage like 19 mine cities and 14 conquered :D It was full of cities and cities felt like strategic resources. I had one city founded on Australian continent for my TR since Australia had 4 city states. Mongolia placed a city on the Indonesian island which broke my city connections. Not only i had to take the Mongolian city for city connection also with it i strengthend my ability to protect these cities since i could transport navy units that where produced in other cities to back up those 2 citirs which where building culture,food,faith,defense,happines buildings. The 64 bit would make Civ 5 VOx Populi an evergreen.For me it would be the perfect strategy game.
 
Oddly enough I never seem to have these issues on a Deity/Huge map playing games to completion. I use 16 Civs 32 CS. Of course by mid-game a few civs have been knocked out. I typically don't maintain a huge army either, but certainly the AI's remaining will. Maybe I'm just lucky or the domination aspect makes the difference. If I was a small country during the information age I would probably be experiencing issues due to the AI mass producing units.
 
On my PC I have much more soft CTD and sooner than on my friend PC. On both PC we have 16 go, but I have a Ryzen 3600x and a Radeon 5700xt, and he has a ryzen 5600x and a Radeon 6700xt...
 
On my PC I have much more soft CTD and sooner than on my friend PC. On both PC we have 16 go, but I have a Ryzen 3600x and a Radeon 5700xt, and he has a ryzen 5600x and a Radeon 6700xt...
Assuming this is memory related, maybe your game settings use more ram ? might be some cache or game install weirdness too. Also it would be nice to have a memory related optimization guide/bug workaround pinned somewhere visible.
 
Is it possible that RAM usage is affected by graphics settings (resolution, quality, etc.)? Or are those independent?
 
Is it possible that RAM usage is affected by graphics settings (resolution, quality, etc.)? Or are those independent?
Pretty sure it is but I don't know if RAM and VRAM share the same "memory pool" and its 32bit limit (assuming, say, 3GB is the limit, would a true VRAM usage of 1GB only leave 2GB of RAM left for the game ?)
 
can ntcore patch aka 4gb patch improve game executable?
I'd like to know about that too.
Also I noticed I get a lot more crashes when I zoom all the way out in the late game. I guess the game has a lot more things to render on screen and hits the memory limit easier that way.
 
can ntcore patch aka 4gb patch improve game executable?
link
as of we know there wont be x64 exe
Just a thought.
I'd like to know about that too.
Also I noticed I get a lot more crashes when I zoom all the way out in the late game. I guess the game has a lot more things to render on screen and hits the memory limit easier that way.
I'll try the patch with CivilizationV_DX11.exe (the version I play on) and see if anything interesting happens. I'm pretty certain most of the crashes I experience late game are due to RAM limitations, given that hiding yield icons improved stability.
 
yeah some modders use that converter exe. It makes x86 exes to use up to use 4gb ram as far as im understand
 
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