Corp Inflation Solution Thread

mrt144

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So instead of having 300 threads dedicated to inflation etc etc. where we all propose solutions, lets make this the sounding thread for ideas.

1. reduce inflation across the board
2. calculate inflation without corp maintenance
3. reduce costs of corp maintenance
4. restructure the way inflation is calculated
5...

keep them coming and keep them simple and general at this point
 
increase the output of the corp by the inflation (over time the corp improve itself and produce more)
 
Keep Corporation costs low. If a foreign corporation with attractive benefits enters my lands, I don't want my economy to sink. I just want to pay for roughly what I'm getting.

Also, constant costs are easier to think about and far easier to balance. Calculate Corporations separately from city maintenance and inflation.

Overall, the primary goal should be an answer to the question, "What will I do with this Corporation?"

And the answer should be, "Spread it everywhere!"

It shouldn't be, "Spread it everywhere else but here."
 
-Recalculate corp inflation costs due to the amount of corp to city ratio.
-change the economic civics to add greater increase/reduction to the value of corps


I like the idea of this thread, but some wing-nut will come derail this thread.
 
well hopefully that wont happen and if it does then we should all ignore them. ideally we should gather as many ideas as possible then proceed to discuss the merits after we acrue 20 to 30 of them
 
I agree w/Lanstander -- why not a new National Wonder: Federal Reserve/Central Bank? Available with Economics. Reduces inflation rate by 50%. Only effective under Free Market, Mercantilism, or Environmentalism. No great merchant points, no extra cash bonus or anything. Inflation rate is brought under control for civs trying to make a go with corporations. For those that aren't, no need to build.

EDIT: instead of economics, perhaps make it a later tech. Doesn't have to correlate with anything (just as Fascism doesn't really correlate with Mt. Rushmore.) Why not Refrigeration?
 
Inflation rates have to remain kind of as they are. Otherwise the late game gets swamped with gold.

The main question has to be answered first - are Corps supposed to be spread arbitrarily like Religion, or is there supposed to be an important decision making process to decide where Corps should go??

If the latter, then the problem is much more complex and what we have now might not be too far from what Firaxis intended. Take the food Corps for instance. I have a food heavy city which has reached it's maximum land working population. Every extra citizen after then is therefore a GP. Add a food Corp and this city just became the greatest GP factory in history, and this is in the late game! This simply isn't possible under SP. Not only that, but bolstering backwater cities with production or culture Corps can transform them in an instant into really useful and competitive cities during the late game. Again this flexibility isn't possible under SP. If this is the case then my main concern is the AI, which seems to spam Corps (foreign Corps at that!) among all their cities. Either they're getting some hidden economic boosts somewhere, to combat the inflation and costs, or the AI just isn't up to dealing with the choices that having Corps (particularly foreign Corps) enforce on you.

If it's the former, however, and spreading them is a no-brainer then Corps are far from what Firaxis intended.
 
Inflation rates have to remain kind of as they are. Otherwise the late game gets swamped with gold.

The main question has to be answered first - are Corps supposed to be spread arbitrarily like Religion, or is there supposed to be an important decision making process to decide where Corps should go??

If the latter, then the problem is much more complex and what we have now might not be too far from what Firaxis intended. Take the food Corps for instance. I have a food heavy city which has reached it's maximum land working population. Every extra citizen after then is therefore a GP. Add a food Corp and this city just became the greatest GP factory in history, and this is in the late game! This simply isn't possible under SP. Not only that, but bolstering backwater cities with production or culture Corps can transform them in an instant into really useful and competitive cities during the late game. Again this flexibility isn't possible under SP. If this is the case then my main concern is the AI, which seems to spam Corps (foreign Corps at that!) among all their cities. Either they're getting some hidden economic boosts somewhere, to combat the inflation and costs, or the AI just isn't up to dealing with the choices that having Corps (particularly foreign Corps) enforce on you.

If it's the former, however, and spreading them is a no-brainer then Corps are far from what Firaxis intended.

no one is debating that corp spreading based on city selection should be integral to corp strategy(this is in fact built in to the benefits that each corp provides and the competition element). as it is corp spread domestically is mostly based on whether or not you should even have them, not which ones you should have and where.

so what is the proposed solution you offer for late game inflation that targets almost completely corps increased maintenance cost?
 
...5. Multiply the bonus by the inflation rate. 100%=Standard bonuses.
6. Make inflation take money from the profit of a country with sliders on 0, with a maximum of ~25%. After getting Because of the food outputted by these corporations, cities will grow larger, and will need more happiness/healthiness, meaning they'll need more future techs, so there'll be more need for more future techs.

How is the maintiance of a corp currently determined?
 
mrt144,

How many Corps in how many cities do you have? Inflation hits Corp-obsessed civs just as much as those with overly expansive empires or a excessively large no. of cities. Now, combine Corps with the above and you're really beginning to have inflation problems.

Currently, my Corps costs are no different to the costs associated with each individual civic or the maintenance associated with distance to capital or no. of cities. And that's with around half of my 17 cities with Corps in them. Is that unreasonable?
 
i would like to know whether corporation mainteinance costs are the same if you play on a standard, huge or duel map; because corporation effects per city really changes based on map size.On a huge map size for example Sid's Sushi give only 0,25 food per resource, on a standard map size it is 0,50 food per resource.Now if mainteinance costs for corporations are the same on a standard or huge map size, on a huge map size corporations become nearly worthless.I haven't yet seen corporation effects in game but i hope that mainteinance costs are as scaled to map size as their effect because otherwise there is another balancing problem.
 
dr jambo, the cost of a corp is affected by the amount of resources it consumes. the more you consume the higher the cost. with SP etc the costs remain almost static in relation to their output within the entire civ because all of their costs are born on civic upkeep maintenance. the increase in resources is also multiplied by the number of corps you have.

the inflation penalizes this increased variable doubly. the increase in upkeep costs under any other civic doesn't increase that much each turn because the underlying maintenance costs arent rising in proportion to an increase in resources.

so unless you think this is a problem, or have any solution, maybe you should stop contributing to the thread.
 
Also, have you considered how good Corps are for culture wins?

:rolleyes: and this is related to corp costs and inflation how? if corps were about culture wins then why would they include ones that didnt produce culture?

stick to the topic. ;)
 
some other ideas

7. HQ revenue grows with inflation
8. Costs for foreign corp vs. domestic corp different.
 
I'm only playing devil's advocate here. Just making sure that while you're all clamouring for Firaxis to 'fix' the corps, etc, that you don't inadvertantly get something that ends up being the opposite extreme. Culture wins are made a lot easier if you can get hold of the two culture producing corps. I'm not saying that's their only purpose, but it's got to be worth consideration as you discuss ways to 'fix' them.

Personally, at the moment I'd like to see them a little less intensive on the maintenance, particularly with regards to non-HRE civs. The HRE can run corps without a problem. I have a feeling that the inflation rate, as it stands, is a must since it hinders astronomical late game wealth. However, maybe lessening its impact on corps in the very late game would help.
 
However, maybe lessening its impact on corps in the very late game would help.

This is why I suggest counting corporate expenses as something other than city maintenance. It wouldn't be affected by the Rathaus or the inflation rate.
 
No solution necessary, I like it at it is.

A colony/vasall also gets more usefull. Just make sure that they run free market and reap their economy.
 
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