Generally, the best design targets the minority and serves the majority. This means that nothing about the design breaks the high-end game, but the game is still fun for everyone of all ages.
In the example of Civ4, this would mean that features wouldn't be broken at Immortal/Deity, but they'd still be fun to use at Settler.
Just tested it, this mod is save game compatable.
That sounds awfully altruistic, but I'll accept it as an "ideally" rather than a "generally".
The mod is not save game compatible (in the sense that is will not load Vanilla saved games). If the mod IS loading those for you, chances are the DLL is in the wrong folder (my bad there) - if so, please see http://forums.civfanatics.com/showthread.php?p=5731300#post5731300.
I only send Mining executives to three, maybe four, cities. The rest go to vassals and opponents. In one game they made me rich, in another they netted me nothing, but the bonuses I got from my three production cities were worth the income I sacrificed. So basically my experience is, if you are selective, you get a bonus and if you are selective and lucky, you get a bonus and gold. How is this completely broken?
I've put it in my .../Beyond the Sword/Custom Assets/ folder. And it works save game compatible. This is where I always put the Better AI.dll and I'd be surprised if this worked any different.
I've put it in my .../Beyond the Sword/Custom Assets/ folder. And it works save game compatible. This is where I always put the Better AI.dll and I'd be surprised if this worked any different.
Nice one, that's the information I'm looking for - save game compatibility!
How does this mod appear on the finances screen (F2)? Does it correctly display the new way of calculating the finances?