Corporation help-Standard Ethanol

toddlemmon

Chieftain
Joined
Mar 12, 2007
Messages
20
Hello-
I recently completed Standard Ethanol. I'm a little confused about the role extra corn, rice and wheat play in the running of the corp. Why do I need more than one of each? Is there a way to get more than 5 executives, too? Thanks!
 
I love Standard Ethanol, but I see it as a tool to deny fuel to my rivals by not spreading it.

Well, that and an army of spies to ruin oilwells and the roads to them.
 
Hello-
I recently completed Standard Ethanol. I'm a little confused about the role extra corn, rice and wheat play in the running of the corp. Why do I need more than one of each? Is there a way to get more than 5 executives, too? Thanks!

Extra resources will enhance the benefit of a corp. You don't actually NEED more than one, it's just that after you found the corp you can trade for more than one of a resource to make your corporation work better.

The limit on executives (or missionaries) is that you can't have more than 5 executives or 3 missionaries running around at once. After you use the executive or missionary in a city you can build a new one. I don't think the limit on executives is too bad - the minute I build an executive I send him to the city I want the corp in.

Rusty Edge is right - some of the corps (especially Standard Ethanol) you don't want to spread to the AI. Spreading the corp to another Civ gives you more gold and the other civ more maintenance, but it also gives the benefits to the other Civ.
 
Rusty Edge is right - some of the corps (especially Standard Ethanol) you don't want to spread to the AI. Spreading the corp to another Civ gives you more gold and the other civ more maintenance, but it also gives the benefits to the other Civ.

I guess I've never used the real strength of standard ethanol, and I've always considered Mining and Sushi or Cereal Mills stronger (whichever you have more resources of) and these are not to be spread to other civs. Then the way Ethanol competes with Sushi and Cereal Mills isn't really a plus. Golden ages in the late game can be pretty huge (even costing three great people), I might value that more than hogging or spreading a third corporation.
 
I recently completed Standard Ethanol. I'm a little confused about the role extra corn, rice and wheat play in the running of the corp. Why do I need more than one of each? Is there a way to get more than 5 executives, too? Thanks!

A city with Standard Ethanol produces 2 :science: for each corn, rice, or wheat the empire has. You don't especially need "more than one of each"; 3 corn, empire-wide, is just as good for Standard Ethanol as one of each of those food resources.

Most corporations behave in a similiar fashion, providing some benefit in terms of hammers/food/culture/science for each relevant resource you have (but also consuming more gold if you have more resources, albeit that the conversion is always relatively efficient - you would normally be worse off if you didn't have Standard Ethanol and instead generated :science: with the slider). Ethanol and Aluminium are special in that they also add a strategic resource, oil or aluminium. Civ Jewellers is special in that it makes money as well as eating it up - I don't know, off the top of my head, if you can make a loss on Civ Jewellers.

I guess I've never used the real strength of standard ethanol, and I've always considered Mining and Sushi or Cereal Mills stronger (whichever you have more resources of) and these are not to be spread to other civs. Then the way Ethanol competes with Sushi and Cereal Mills isn't really a plus.

Mining Inc isn't really part of the question here - it can equally be had with Ethanol. But the real strength of Ethanol is quite clear. It goes like this:

1) I don't have Oil.
2) No-one will trade it to me.
3) I would prefer not be curb stomped by Tanks and Destroyers.

A similar deduction applies to Aluminium Co.
 
Is Ethanol or Aluminium ever worth it other than if you don't have the strategic resource?
 
if you run Sid's Sushi, Creative Construction, and Civ Jeweller's, you can run Aluminum co on top of those to throw in some extra research. IT would be the fourth and least useful corporation at that point, but theoretically it is kind of helping (the problem is that you are already near the end of the tech tree, so extra beakers per turn is not very useful).

Standard Ethanol conflicts with both food corporations, and the food corporations are the strongest, meaning it essentially has no use beyond making oil.
 
Standard Ethanol is underrated, it's similar in power to Cereal Mills even if you don't need the oil. Less flexible (You get research rather than food which you can usually turn into anything) and you can't troll the AI with it (inflate their food, attack their happiness - they don't deal well with it) but getting comparable yields at smaller sizes is a plus (less :) and :health: troubles, less maintenance)

I pick Standard Ethanol more often than Cereal Mills. The problem is that Sushi is available earlier and has a lot more resources available on typical maps, it's usually attractive even if the :culture: isn't a consideration.
 
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