Corruption: Before and After

Aha good catch. Actually I had already applied the patch in the first pic, but it didn't recalculate the corruption until after I changed the science slider (I moved it back to show the change) All I was really getting at was that it went from 200 corruption per turn to 150 which in my mind is a substantial improvement.

As for the one specialist. That is a pretty good idea :) The only thing I would be worried about is that I have the city governor managing production so I would be a little worried they would change it back, but you're right, I could probably find one city to use a specialist rather than use up the 10% (In the beginning of the game, 10% was like 1 or 2 gold anyway, but now it's a significant portion of my income. Too bad I wasted money on all of those Universities. I should have known better than to try to out tech the computer players on Diety. Even when I had the funds to put 90% towards science I still got advances more slowly than the Americans.
 
The screenshots are of a game on Diety difficulty? How the hell did you get 500+ gold per turn from other civs? Did you sell them cities or what? I never thought that sort of foreign income was possible on Diety! However you did it, congratulations!
 
In my experience corruption is down a lot, i made a new game after the patch on a standard map and now have 45 cities of which only 3 are severely corrupted. These are the ones too far away from the capital. Seems the range you can plant your cities from the capital has increased though.

French Republic on warlord
Income total: 3024
Corruption: 405

The BIG difference is in the shield-production. Full-corruption cities are now mostly a thing of the past. Still no developing of cities on other continents because then you will see some.

So this is a standard map which has a optimum amount of cities of what number? 16?. I'm well over that with almost triple the amount of cities.

:goodjob: Firaxis
 
After the patch I see approximately a 50% corruption factor rather than having only one shield, one gold, one beaker. At least I dont have to buy every improvement. And it improves over time.
I do have 70+ cities, the whole N. S. American continents. so my far cities are like 50 steps away from the capital I built the Forbidden Palace in the Rockies so that I could have full production in the heartland. Paris gives me 88 shields per turn, York 200+ beakers therefore, new tech in 4 turns, usually at 50% to science.
How can the AI get advances faster, if you get the max/min time of 4 turns? Or are they not limited?
 
To answer both questions. I got all of that money by stealing and trading tech. It's amazing what the computer will pay for tech later on in the game. I check to see if the Americans have developed a new tech every turn, then I pay around ~1500 gold to steal it, then I sell it to every other Civilization that can afford to pay for it (starting with the richest Civilization first) It doesn't pay to research your own techs on Diety. The other upside is that this strategy prevents the computer AI from trading amoungst themselves, as all of them owe you too much money to trade.

As for the 4 turn limit, I think the computers just trade so often it seems like they are getting it faster, half the time I think America has gotten a tech too fast it turns out that the Russians acquired it a turn early and they bought it from them.
 
Yeah, that makes sense. If they are researching different things, they complete at different times, and trade...
In my game, they tend to all research the same path, don't know why. So :) I take a different path, and trade -- for cash of course.
If they happen to be only one turn away them selves, I supose, that is why sometimes they offer like 1 gold. If they are not close.. then they pay good.
 
Back
Top Bottom