Originally posted by Sanaz
I have changed my strategy with the latest patch (the better effectiveness of courthouses and wltkd on corruption). I usually rush some culture (temple or library) first, just to start expanding borders and to reduce culture flips. Next, I will irrigate and RR several squares to get up to pop 6 ASAP, then the city can usually give back 3-4 shields due to wltkd. Then I'll start building a courthouse. I will usually rush it at some point, then the corruption drops down to ~50% in the cities far from the capitol/FP. This is not the behavior seen before the latest patch, where you could never get more than two shields per city (usually only one). I personally like the corruption - it adds a different dimension to the strategy. Of course, some like to change it in the editor to remove it completely. I've done that, but it seems to be too much advantage to the human (at least on the lower three levels). Maybe I need to try lowering it partially, and not all the way.