Corruption Removal

Good riddance. It was confusing and at it's worst led to things such as OCP, a concept you almost need a math degree to figure out, the need to mm every single city every turn, and it is plain boring.
 
i agree.. corruption always led to confusing decisions and always pissed me off. A world without corruption is a better place.
 
This is a common misconception though. Corruption as a concept hasn't been REMOVED, it has merely been rolled into the broader concept of City Health. Now, it seems that corruption will be more the result of how large a city is in comparison to the city's underlying 'infrastructure'. Though it sounds like distance and OCN might still play a role in 'corruption', it no longer turns your outer cities into totally unproductive piles of crap ;)! Instead, it gives you a potentially problematic city (i.e. low health and happiness) but with problems which are fairly easily solvable by the player!!!

Yours,
Aussie_Lurker.
 
Own said:
I am very upset with this. How do others feel about it?

Keep corruption but, vary it depending on...
• The extent of communications links to the capital (ie roads, railroads, ports, airports, radio, etc...)
• The type of Government.
• Courts and police.
• Technological and Societal advances.
• Player choice (similar to the Barbarians setting)

q

[Ed for typo]
 
It sounds like they have a better model now. It was just ridiculous to assume that Washington D.C. was the least corrupt city in the U.S. :rolleyes:
 
DBear said:
It sounds like they have a better model now. It was just ridiculous to assume that Washington D.C. was the least corrupt city in the U.S. :rolleyes:
Should be most corrupt. but we won't go there. As far as I am cocerned good buy to corruption and I an not going to miss it.
 
I didn't mind it, and it made sense in many ways. The problem is it became too much of a consideration for everyone. When people are looking for strategic city locations to minimize corruption, or moving you palace to some island halfway around the world because, for some reason, it improves corruption, meant that it became too much of a dominating factor.

I would have loved for it to be resolved some other way (like have "Mass Media" dramatically lower corruption), but I'm cautiously optomistic about what they have now.
 
Louis XXIV said:
The problem is it became too much of a consideration for everyone.
Yes, suddenly a game of building empires became a game of how to place cities to minimize corruption. I am glad they have decided on a new model.

I have heard little about this new model, however--where are some of you getting the information that the "Health" concept is related to corruption? I don't see too much of a connection between the two...
 
Well, I confess the relationship between corruption and health is mostly conjecture on my part, except that Soren HAS said that pollution and corruption have been replaced with the city Health indicator-so my conjecture is based on a fairly solid foundation. I am guessing that increased population and unhappiness will reduce health-to simulate both the environmental and administrative problems of very high population cities.
Also, we know from interviews that the Forbidden Palace is still a Small Wonder which can be built, so why would that be in unless corruption was still represented in some way-albiet as a part of health?

Yours,
Aussie_Lurker.
 
Corruption was the worst feature in Civ 3. Totally unrealistic and utterly frustrating to play. Based on Civ 3, Seattle, San Fransisco and LA would be total wastelands of ineptitude. The British Empire never would have exsisted.

It was a dumb solution from the get go
 
A quick note; even if corruption is removed, there will still be an OCP, if they keep the 21-tile city system (ring system --> maximum efficiency --> there IS an OCP ;)).
 
The big flaw in teh corruption model was taht it was essentially based on being the Nth farthest city from teh capital, rather than based on actual communication speeds. Thast why it was so counter-intuitive. Having core cities become more corrupt as your empire grows also made no sense - total corruption should be based on empire size.
 
Louis XXIV said:
I would have loved for it to be resolved some other way (like have "Mass Media" dramatically lower corruption), but I'm cautiously optomistic about what they have now.

Obivously you don't live in America, where the Mass Media helps spread the corruption (or at least, cover it up). :mad:
 
Well, I do live in America.

I don't think I actually meant "mass media" when I wrote that. Probably something closer to modern communications. I'm really talking about telephones, radios (even telegraphs really) that dramatically reduced communication times and allowed the state to know what was going on over much of their country at a moments notice.
 
Louis XXIV said:
Well, I do live in America.

I don't think I actually meant "mass media" when I wrote that. Probably something closer to modern communications. I'm really talking about telephones, radios (even telegraphs really) that dramatically reduced communication times and allowed the state to know what was going on over much of their country at a moments notice.

Even for those that live in America, it was a broadly Sarcastic response.. apologies if I offended.
 
Well, to me it would seem easy enough to have 'Infrastructure' improvements for your city-such as telecommunications networks, Power Grids and the like which all improve the Health of a city, by increasing the 'efficiency' of that city. Hopefully stuff like that will already be in the game, rather than requiring a mod!

Yours,
Aussie_Lurker.
 
Darwin420 said:
Even for those that live in America, it was a broadly Sarcastic response.. apologies if I offended.

No apologies needed :)

I understand completely what you meant ;)
 
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