Corruption Removal

DBear said:
It sounds like they have a better model now. It was just ridiculous to assume that Washington D.C. was the least corrupt city in the U.S. :rolleyes:

Just as ridiculous that somewhere in Alaska or Hawaii is automatically super-corrupt. (TeTurkhan!)
 
yes, i agree opus...i felt that corruption in any overseas/far away cities really limited the idea of imperialism, and thus building a big empire which is the point of civ....i believe that maybe loyalty should be a little more marginal in an overseas city rather than one right next to your capital, but much of the corruption now is very harsh, mostly limiting you to only 1 shield or so
 
Well, thats the point-I think-to linking corruption to the new Health concept. As it stands in Civ3, if your city is MILES from the Capital, then it suffers MAJOR corruption-causing it to produce almost NO shields and NO commerce (thus making it pointless).
Now, though, if you have a city which suffers from distance corruption-it just means that it will suffer from lower health-which will impact on population growth and happiness (think The Lawless Frontier towns of the Wild West), whilst leaving your shields and commerce levels relatively-or completely-untouched. This means that a smart player can attempt to do what is neccessary to boost the health of these cities-via the building of improvements, or shipping of food, or changes to civics settings.
Of course, if low health effected STABILITY as well (i.e. chance of secession), then so much the BETTER!!!

Yours,
Aussie_Lurker.
 
Corruption in Civ3 was not meant to be "realistic", but a game balancing feature, since a player with 12 uncorrupted cities can always outproduce a player with 6 cities. Let's hope they came up with a better model for Civ4, to reduce the production advantage of the civ with more cities, otherwise MP won't be much fun once you realize you're 3 or 4 cities behind.
 
Well, Playshogi, if thats the case, then corruption failed in this regard as well. For all that corruption made your additional distant cities DUDS, it still didn't stop ANYONE from building or conquering them. I think the health system will probably be both MORE realistic AND better at curbing the Snowball effect, because empires with HUGE numbers of cities will have a lower average health than those with smaller numbers-something which will almost certainly tie into the productivity of those cities.

Yours,
Aussie_Lurker.
 
Aussie_Lurker: Your response to Playshogi is on the money. But we'll have to see how health really works. For instance, there is no reason why health won't affect large empires like corruption does now: encumbering farflung cities with silly-low levels of health. Am hoping I am mistaken. Am also hoping that there are a lot of programmers who know how to mod Civ4 the way I would like to experience it. ;)
 
Playshogi: I didn't mean any offence by naming you. I too am hoping for some clever solution to balancing. But if you are correct in your assessment of the purpose of corruption, I would have to say that it fails miserably in two ways: 1) it doesn't do what it proposes to do--slow down huge empires; and 2) it is one of the most annoying features in the game. I bought this game only recently and so I am still reeling from the initial pangs of frustration brought on by the mechanics of Civ3 corruption that most of you have probably learned to deal with. This is all I meant by the above post. Sorry.
 
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