Corruption Solution That Seems To Work

nato

Chieftain
Joined
Nov 3, 2001
Messages
11
Location
Ohio, USA
I am playing at Monarch level as a Commercial civ. I have been running into the huge shields lost to corruption problem like many others.

One early thing I have found to help is rush buying under Despotism. This costs you population points ... population costs food ... food is the only thing not 90% lost in outlying corruption cities.

Further food is pretty abundent in this game. In one city of mine I am rush buying Settlers, thus losing like 3 pop, and it still grows so fast it riots. Since the first two food boxes are only 20 food each, low pop is especially cheap.

With this method I can get a temple, library, and courthouse in cities much faster than the plant-forest-cut-it-down cycle. They stay low in pop size, but since the no-aquaduct cap is a mere 6 anyway, it doesn't matter much.

I have found myself wanting to put off Monarcy so I can continue to rush buy with cheap population points rather than expensive gold!
 
hmm, never tried that. then again i try to keep all my cities low from depleating them for settlers and workers so i dont have many people in them.
 
Still haven't got the game, but already tuned into strategies. Questions for nato on strategies using food/growth:
1.What is the speed of the forest cycle, is is done by settlers or workers and how many resources do you get?
2."rush buying under Despotism" - can't you do it under anthing else? How many shields do you get per city size reduction? (does it cost gold in Monarchy?)
3. "it still grows so fast it riots" - is this part of the twenty turn penalty for rush buying with population and can it be stopped with luxuries, temples etc?

Many thanks, let's beat this thing!
 
This strat is good for the beginning of the game under depotism. It makes it a lot easier to build the basic infrastructure necessary to survive under Monarchy or Republic. Under those two, and Democracy, you can rush buy but it costs you gold. Under despotism and communism it costs population. Pop is easy to replace, especially with graneries. Where as gold seems to come a little bit more slowly than in Civ2.

The strat that I have been using includes staying in despotism until I can get most of the ancient era techs, built a solid infrastructure of graneries (or Pyramid) temples markets libraries etc..., and also expanded to a fairly decent size. Plus, I like to use this to build up a good supply of workers. Then I switch to Monarchy or Republic and try to get to Communisim as fast as possible.

Opinion is out as to wether Mon or Rep is the best gov to choose. Monarchy is good because unit support costs are lower-but your research tends to suck. Republic is expensive-but research is better.

Any thoughts on how to better utilized this strategy?
 
You can always use the good ole fashion Forgotten Palace and place it at opposing ends of your Civ... but I have yet to get it to work.

I have to agree that Despotism is awesome on the rush aspect. Monarchy is painful for rushing... but good for gold (Despotism = Bad for gold). Monarchy also has the added bonus that cities can "support" more military units based on their size, greatly reducing the need to spend for units.

I agree though, rush is a good corruption/roit control tool.

BTW, when is communism available?
 
Forbidden Palace (FP)--the best small wonder as far as I can see--is the way to go. I conquered the Russians on the opposite side of my continent and every one of their cities gave me one shield each, the rest eaten by corruption. I started the FP in their former capital, Moscow. If I'm looking to take out an entire civ, naturally I'd want to place FP in their former capital as this will be the most centralized and give me the most benefits. Of course, it would take like 400 turns to complete with one stinkin' shield a turn.

So, if you're looking to eliminate a rival, you need to plan ahead for this and make sure you produce a Leader in your battles for domination with the rival civ. So make sure elite units are involved in your sieges and major battles so they have a chance at this exalted status. Once a leader is secured and the enemy vanquished, viola, FP is built in Moscow thanks to leader rush build. A much better use of a leader than an army, IMHO. Corruption is still an issue, but at least the whole conquered Russian empire isn't completely useless, production-wise.

Fighting corruption in occupied lands:
1) Go to war, concentrating on enemy capital
2) Use elite units in battle and get leader
3) Build FP in former capital (or most central city) for most effetive use
4) Use leader to rush build as otherwise impossible to produce quickly
5) build courthouses, use Democracy, etc, to further limit corruption

e
 
Originally posted by eMarkM
Forbidden Palace (FP)--the best small wonder as far as I can see--

side topic - thus far, I've also built Wall Street, which is not really game-changing, but is quite nice. Basically, as long as you maintain a minimum balance of 1000 gold in your treasury, Wall Street is going to add 50 per turn, which is nothing to sneeze at. It makes it possible to put a little bit more into science research than you would otherwise.

Back to topic - Forbidden Palace is great, especially for a medium-sized nation, where it can virtually eliminate corruption completely if placed right.
 
I know you guys are mostly playing on higher difficulty levels, and I am still playing on chieftan to get used to the game, but money seems a lot easier to come by for me. I am a democracy, 10 cities on a tiny map, my cities are capable of some MASSIVE production (My main city can build anything short of a wonder in 1 turn, the Manhattan Project would take 9 I think), and ditto on scientific research. With taxes at 60% I am seeing income around ~200 per turn, I can crank it up to 450 a turn if I want to, but I like researching at 4-6 turns a pop. I recalled money was a bit more difficult to come by in Civ 2, but that may have been to my usual levels being price and warlord, and sometimes King.

Chieftan is still very easy, which is nice, and the tech speed on tiny is extremely nice. Now if I can translate being able to sleep through an all out attack on Chieftan into a decent combat capability on regent :). The English are absolutely pathetic, they have pikemen, and I just got tanks, I could roll over them all whenever I wanted. Then on to the Russians and win the space race before killing off the Indians.
 
Back
Top Bottom