Gator Ramblings
A look at our opponents reveals that no one is a scientific civ, so no free techs.
4000BC - move worker W to explore. Sees nothing but hills and mountains and what appears to be 2 silks on the other side of mountains. No irrigation for the grass will be available until Electricity. Shields abound food is scarce. Move settler SE need both whales for food.
3950BC
Found AMSTERDAM set to Curragh / worker1 E
set research for WRIT in 50 @20%
3450BC
Cultural expansion have whales now & growth / Worker1 W
up sci to 90% WRIT in 29
3400BC
AMSTERDM curragh (SS Minnow) => curragh
3150BC
AMSTERDM curragh (HMS Bounty) => settler
2950BC
Lux to 10% / Sci still 90% +0gpt
2700BC
AMSTERDAM settler => settler
lux to 0 / sci to 100 WRIT in 16
2630BC
Contact with Civ2: 2 cities, 10gold up BW & CB down POT (no deals possible for BW)
TRADE: POT & 9 gold to Civ2 for CB
IBT to 2550BC Civ2 learns WC
2550BC
settler founds ROTTERDAM set to warrior
Minnow (contact the Civ3)
Contact Civ3: 1 city, 10 gold, up BW & MAS down POT & CB
TRADE: POT to Civ3 for BW & 10 gold
sci to 90% WRIT still in 7
2510BC
switched AMSTERDM from settler to granary ( settler was due b/4 growth to 3)
IBT to 2390BC CIV3 learns WHEEL
2360BC
ROTTERDAM warrior => temple
Minnow spies another border (CIV4)
2310BC
we learn WRITING set to CoL (almost went PHIL/MM route but I should be able to build about 18-20 without needing the other continent)
Ive never declared a victory condition this early in a game before (especially a GOTM) but I think I may try a pre1500 Diplomatic. With 3 known trading partners and a decent size island to myself lets make a rush to REP and fill in my island, hopefully I can still grab some of the territory on the main continent also.
Bounty spies Ivory
Okay, the discovery of Ivory changes my mind on the research path lets go PHIL/MM (free)/CoL/REP.
CIV4: 1 city, 10 gold, up WHEEL, down CB & WRIT
TRADE: CB & 41gold to CIV4 for WHEEL
Lets hold on to WRIT for a few turns to get head start on PHIL.
2270BC
After thinking about the Ivory CIV2 looks to be too close to it, so I switched back to CoL. I had only researched it for 1 turn.
2190BC
Minnow sees potential coast across 4 squares
Adj sci to 100% CoL in 19
2110BC
Minnow ends turn on a sea tile its a small island 1 tile island
Adj lux to 10 / sci to 90 CoL in 17
1910BC
AMSTERDAM granary => settler
Sci to 80% CoLin 14 (not 12)
1870BC
silks hooked up to capital / lux to 0 sci to 90 CoL in 11
IBT to 1750BC CIV5 scout moves into view by Bounty
1750BC
contact CIV5: 5 cities 0gold, up MAS, WC, IW & MYST down WRIT
Im still 8 from CoL too early to trade WRIT although CIV5 could be researching it
1725BC
AMSTERDAM grows to size 4 up Lux to 10% / Sci 90 CoL still in 7
1675BC
AMSTERDAM settler=> settler
1650BC
lux to 0 ( should have done last turn) CoL in 4 still down 4 techs but up WRIT dont want to trade yet can I hold monopoly for 6-7 more turns?
1600BC
settler founds THE HAGUE set to warrior
Sci to 70% CoL in 2
Scouting by Bounty & Minnow looks like (censored) Im going to turn Minnow around and go back to those islands and try a suicide again, while Bounty completes mapping top of landmass
1550BC
learn CoL set to PHIL in 10 @ 90% (I still have monopoly on WRIT will trade soon)
ROTTERDAM temple => settler
1500BC
Im 8 turns from PHIL time to trade WRIT
TRADE: WRIT to CIV2 for MYST, MAS & 6 gold
TRADE: WRIT & MYST to CIV3 for WC, IW & 20gold
TRADE: WC to CIV4 for 50gold
TRADE: WRIT to CIV5 for 50gold (CIV5 has MATH but I cant work out a deal without trading CoL, MATH did not show up until after I traded for MAS)
Im still up CoL on everyone.
1475BC
THE HAGUE warrior => worker
1450BC
AMSTERDAM settler=> settler
1400BC
ROTTERDAM changes build to warrior wastes 2 shields
IBT to 1375BC CIV2 demands IW I give it
1375BC
Sci to 80% PHIL still in 4
1350BC
THE HAGUE worker2=> archer
1300BC
Sci to 60% PHIL still in 1
1275BC
learn PHIL set to REP (get REP) set to POLY at 90% in 20 turns
REVOLT on prompt (only 2 turns of ANRCHY)
Minnow lost at sea
settler founds UTRECHT set to worker
1225BC
Become a REPUBLIC
POLY in 12 @70% +5gpt
switch Rotterdam to Colossus
1200BC
Lux to 10%
IBT Bounty mutinied after attack from 1 of 2 Bgalleys captain set adrift in lifeboat / CIV5 learn MapM
1175BC
AMSTERDAM settler=> galley (after trade)
TRADE: CoL & PHIL to CIV5 for MapM & 59gold (all their money)
TRADE: CoL to CIV2 for MATH & 5 gold (all their money)
1150BC
rush galley in Amsterdam / settler back to Amsterdam / warrior1 S
1125BC
AMSTERDANM galley => settler
lux to 0% (should have done 2 turns ago after settler)
IBT CIV2 learns HBR
1100BC
TRADE: PHIL & MapM to CIV2 for HBR & 3 gold (all their money)
did this because CIV5 have both of these techs as well
change The Hague & Utrecht to settlers
1075BC
Settler founds GRONINGEN set to warrior
up Sci to 80% POLY in 5 (vrs. 6) +5gpt
1025BC
Need to pick up the tech pace
CIV3 down HBR, MATH, PHIL, CoL
Trade HBR to CIV3 for 8 gold (all their money)
CIV4 down HBR, MATH & WRIT
TRADE HBR & WRIT to CIV4 for 1 gold (all their money)
CIV2 is down just REP no trade yet
CIV5 is down just REP no trade yet
Hopefully 1 of them is working on Const for me.
Amsterdam hurry settler for 28 gold (need to take him to Iron island)
1000BC
AMSTERDAM settler => settler
Gift PHIL to both CIV3 & CIV4
settler loads onto Argo
Sci to 70% POLY still in 2
QSC Summary
Became a Republic in 1225BC
CITIES
AMSTERDAM founded 3950BC
ROTTERDM founded 2550BC
THE HAGUE founded 1600BC
UTRECHT founded 1275BC
GRONINGEN founded 1075
UNITS
1 settler / 2 workers / 3 warriors / 1 galley (lost 2 curragh)
CITY IMPROVEMENTS
1 Granary
1 Temple
TECHS
ALHPA 4000BCstarted with
POT 4000BC started with
CB 2630BC trade from CIV2
BW 2550BC trade from CIV3
WRIT 2310BC researched
WHEEL 2310BC trade from CIV4
CoL 1550BC researched
MAS 1500BC trade from CIV2
MYST 1500BC trade from CIV2
WC 1500BC from CIV3
IW 1500BC trade from CIV3
PHIL 1275BC researched
REP 1275BC free from PHIL
MapM 1175BC trade from CIV5
MATH 1175BC trade from CIV2
HBR 1100BC trade from CIV2
POLY 2 turns away from learning
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Rest of AA Timeline
975BC gift CIV4 MATH, CoL & MapM / gift CIV3 MATH & CoL / now everyone is down just REP
950BC learn POLY set to CURR in 15 @70% (hopefully someone else will learn CONST for me)
IBT- CIV5 demand POLY I give it
925BC found EINDHOVEN
900BC found ARNHEM adj sci to 80% CURR in 9 +6gpt
800BC adj sci to 60% CURR in 8
775BC Argo survives and finds more land / sell POLY to CIV4 50g & CIV2 40g
750BC
find CIV6: 9 cities, 1400 gold, down WRIT, MATH & more / sell WRIT to CIV6 for 140gold
730BC found MAASTRICHT / sci to 70% CURR in 4 (vrs 5)
710BC found HAARLEM / sci to 60% still in 3
IBT CIV6 has 94 gold sold some of my known techs to last unknown civ
690BC gift CIV3 POLY / sell CIV6 PHIL for 94gold / sci to 50% CURR still in 2
670BC sell CIV6 CoL for 51gold
650BC learn CURR set to CONST in 15 at70% (no one else learned it yet)
630BC sci to 80% CONST in 10 at 1gpt
IBT CIV5 learned REP (not const)
610BC catch everyone (except CIV6) up on REP
550BC sci to 70% CONST in 7 (vrs 6)
530BC
contact CIV7: 7 cities, 25 gold, down MATH & CoL / sell them MATH for 25 gold
IBT -
CIV8 moves into view / CIV2 learns CONST (Im still 4 turns away from it)
510BC contact CIV8: 9 cities, 37 gold, up MONARCHY, down WRIT & MATH / sell them WRIT for 37 gold
TRADE: CURR to CIV2 for CONST & 8 gold (all their money)
sell CIV5 CURR for 78gold (all their money)
TRADE: CURR to CIV6 for MONARCHY
gift CIV8 MATH, PHIL, CoL, MapM
gift CIV7 CoL, CURR, & MON
gift CIV5 MON
gift CIV3 MON & CURR
found HOLWERD
I reach the MA in 510BC and have contact with the whole world.