COTM 114 Babylon - 1st Spoiler - End of Ancient Times

Più Freddo

From space, earth is blue
Joined
Jan 26, 2005
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Location
Vienna, Austria
A king who was the king of Babylon
Stood in his Hanging Gardens and struck a golden parabola.
"Why do you strike me!" said the parabola,
"Please put away your scimitar!"
"By all means," said the king of Babylon.

This thread is for your reports of events and progress in COTM 114 Babylon up to the date where you are able to research a Medieval tech.

Do not read or post in this thread until you meet this condition. You may reveal Medieval bonus techs from the end of the last Ancient turn and discuss your plans for continuing the game.

Please do not post information here relating to later dates, and please only post maps of your home area and no minimaps.
 
the game lasted only half an hour for me :)

i settled 1SE for this looked like more shields in the cap. could not find any better place for a 20k city in the vicinity. so the capital it was.

early temple, then i think Oracle, however, Germany attacked me 3 turns after I paid tribute to them. their 2nd warrior killed my city guard and this was it.

t_x
 
Oh, .

I wasn't very pleased to try 20k - less shields for that. However, I tried to expand with early settlers without gran and my third one was destroyed by the Americans.
So, I think I will quit too. :lol:
 
Settled in place, started rapid expansion. Don't have much time to reply so basically destroyed America by midway through AA. Went for the hanging gardens to get the early metropolis.
 
How did all of you use the Bowman? It could start a very early Golden Age or be completely useless if you don't watch out.
 
Floodplains diseases hits 2*2 times (4 times) in early phases I quit in disgust.
 
Floodplains diseases hits 2*2 times (4 times) in early phases I quit in disgust.

This is always the problem with Floodplains. Disease strikes very randomly and hard and is extremely annoying, especially in the early phases where you try to plan every detail.

Perhaps we should reduce the risk for Disease in all COTM games? I haven't seen a switch where you could reduce the length of Disease. It's always up to three turns.

Edit: The control is 0% to 100% and the default is 50%. Will test if it's the duration or the probability or both that's affected.
 
In regards to the bowman, I used it to start a GA once I had two high-shield cities early about midway through the AA and used it to crank out most of the ancient wonders.
 
I was able to seal off the Americans fairly early. Set up a worker and a settler.factory, so was able spawn and grow quickly. Going to milk out a culture win I think.

Used one bowman to set off GA then swords against Americans and start of Persian war.

As an aside, usually I use my first GL for FP, but this I went for Army to build Heroic Epic.After waiting for what seemed forever, built the dang thing brick by brick.
 
My first game since half a year, and it appears I forgot too much in that time...

I settled in place, and managed to get 4T SF going in reasonable time. Following the first American scout back to its origin allowed me to very easily box them in, their escorted settler backed away from my single warrior.

Persia was also quickly contained in my REX phase. I guess I switched to wonders too late at Babylon, because the other continent beat me to Oracle. I only managed to make the Great Library and Hanging Gardens during Ancient Times, not sure if that is enough for a 20K cultural victory.

I spent most of the era in peaceful builder mode, but the Americans were a juicy target, having built the Pyramids even in their constricted situation. Just too tempting. ;)
 
I spent most of the era in peaceful builder mode, but the Americans were a juicy target, having built the Pyramids even in their constricted situation. Just too tempting. ;)

I almost felt bad for the Americans, such a worthless little piece of land. Dry as a bone, no fresh water. Too bad they weren't scientific, that might have been a reason to keep them around. Should have left Persia in 0CC but didn't......
 
it is true the Americans had the horses. I thought I had another sources in Persia but I just checked and nope. Just Americans. I thought maybe the Iroquois would have horses.
 
Whoa!! So many people quit already. That's odd to see. Anyways I think I'm quite late in visiting this thread (my game's already in) but oh well, at least in (over) qualified to be viewing this topic. As for bowmen well, I did have an early, unintentional GA due to them. I was at war with the Americans and one of my bowmen got a victory while defending a town..... Too bad. This slowed tech pace a bit. I would've been much happier if I had the ga somewhere around education, but that was not to be.
 
So many people quit already.

Yes. It's a pity. We'll have to do something about Disease. In the next COTM, there will be changes to Disease that I hope will prevent at least one reason for giving up.

As for bowmen well, I did have an early, unintentional GA due to them. I was at war with the Americans

Well, that was one of the stumbling stones I put into the game. The Horses were with the Americans, and if you use Bowmen you get a Golden Age.

Everyone said this game seemed so easy, but then many who wrote a spoiler reported troubles...
 
Più Freddo;13876884 said:
Everyone said this game seemed so easy, but then many who wrote a spoiler reported troubles...

Well one can only predict so much using the information given before the game and having the Hanging Garden's abilities increased in A regent level game would make anyone feel this would be easy. But the twists and turns of this game are what have kept it alive 14 years since release. What's the fun if you can tell without playing how you will fare, right? [emoji6] [emoji6] [emoji6]
 
The idea with the Hanging Gardens was to facilitate scientific games. Perhaps with a few small changes like this we can make scientific games competitive in Jason terms.
 
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