COTM 120 Celts Emperor - Final Spoiler - Game Submitted

Più Freddo

From space, earth is blue
Joined
Jan 26, 2005
Messages
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Location
Vienna, Austria
This is the thread where you tell us how you did - win, lose or retire.

Only read or post in this thread when your game is ended and successfully submitted.
 
490 meet Russians. Enter MA. continued...

390 Portus gone
350 can trade for Eng, the last tech I am actually interested in.
All the barbarians move towards me, even if they were already in attacking distance to an AI town :confused:
310 first ACav from captured SoZ after reconnection of ivory.
250 reach 20spt in capitol again, my preparation for post-GA times was bad here
230 FINALLY meet Japan. Grr
190 war against Inca start. get my 1st MGL with only the 4th e victory. Rush FP in Cuzco.
170 Ottos gone
50 with the 8th e victory, i spawn my 2nd MGL. Unfortunately deep down in Roman lands, well, soon ex-Roman lands. Make him an army (of course i should have also done that with the first one…)
Inca destroyed

50ad Japan gone
Continent connected by road in full length
6 luxes
110 Rome destroyed (finally)
130 unluckily lose my army 
170 7th lux connected
190 Persia destroyed
210 8th lux connected
280 Russia destroyed

attachment.php


>10.000 Firaxis, >11.000 Jason score

E vics:
IIII MGL in 190bc
IIII MGL in 50bc
IIIII IIIII IIIII I

was the landform supposed to symbolize, like, a Chinese Dragon?

t_x
 

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still looked like one, to me at least. :) nice idea, to have us start in the "tail" and zigzag across the landmass for a conquest.
thanks for setting up that game again, Piu!
t_x
 
I take it 8th e vic is elite unit Victor. Pretty Lucky.
I used My first to Create f.t in lisbon.
Was close to loseing it.
Went fra portugise before romans and ottomans due to their units were weaker.
Was stacking up on cavalrists ( Doing science to get railroadtracks where id stop)
But as I was about to go in on ottomans, persians came first, so I only got a few.
Incas japs, And ottomans were all 3 in an alliance agianst mee and they were all a head in sci.
Desides to Ally with russia that had 2 buffer cities between mee and incas (and japs) to the east.
125gpt is alot, but there was still along way to go if I Wanted to try to win.
Ottomans capital fell as the last to Persien.
Now the Persien had a cut er of Ca 6 cities in 'My' land, and south of lisbon.
To defend i had maybee 10 Canon also plus the city incas and japs were attacking most. They had to cross the jungle around the city other vicedirektør I would have been swamped.
Before My alliance with russia ende I managed to get peace with incas and japs. Russia were still in war.
And spied/investigated some of the 6 persians cities ( had gotten persians to go to war with incas, so their extra units were going east now)
Felt id wait 3 turns more for cavalrists to arrive ( still No railroadtracks so small stack here and there)
Damn! I attack persians, and now they have marines and a few guirillas :s
Got My alliance with russia renewed and managed,
 
To get the 6 city cluster persians had in My land.
Got peace with persians but not before I had gotten incas to also go to war with persians.
(Incas got japs to follow along)
Lost alot in taking the cluster, now railroadtracks time.
With railroadtracks, i could let all cavalrists go to front, My city with musketerer and canons.
Incas Took the 2 buffer russia cities. Perfekt.
Now I could go for incas.

After incas I went for japs.
Roughly how it went ( played 6 spg's sins)
End. 1675 ad (russia and persians left)
Chaged to monarchy when I go it from great library, and stayed on it.
 
I take it 8th e vic is elite unit Victor. Pretty Lucky.
I used My first to Create f.t in lisbon.
Was close to loseing it.
Went fra portugise before romans and ottomans due to their units were weaker.
Was stacking up on cavalrists ( Doing science to get railroadtracks where id stop)
But as I was about to go in on ottomans, persians came first, so I only got a few.
Incas japs, And ottomans were all 3 in an alliance agianst mee and they were all a head in sci.
Desides to Ally with russia that had 2 buffer cities between mee and incas (and japs) to the east.
125gpt is alot, but there was still along way to go if I Wanted to try to win.
Ottomans capital fell as the last to Persien.
Now the Persien had a cut er of Ca 6 cities in 'My' land, and south of lisbon.
To defend i had maybee 10 Canon also plus the city incas and japs were attacking most. They had to cross the jungle around the city other vicedirektør I would have been swamped.
Before My alliance with russia ende I managed to get peace with incas and japs. Russia were still in war.
And spied/investigated some of the 6 persians cities ( had gotten persians to go to war with incas, so their extra units were going east now)
Felt id wait 3 turns more for cavalrists to arrive ( still No railroadtracks so small stack here and there)
Damn! I attack persians, and now they have marines and a few guirillas :s
Got My alliance with russia renewed and managed,
 
canvas1.gif

at 1st spoiler, i said that maya DoW me, that started to never ending war until the last civ.

Just gallics all the way then changed to knights after chivalry
Tech just beeline to cavalries after getting knights

Unlike sids game, there's no problem flipping here and there! :D (god that cotm 19 predator is so hard! spoiler, I still won by UN!)
 
for big pics, you need to use the "insert Image" icon and enter the pic number, which you get from the upload window.
t_x
 
Tech just beeline to cavalries after getting knights

Why would you keep up research far into the Middle Ages?

Was it a foregone conclusion that Knights would serve you better than Gallic Swordsmen (and Cavalry better than Knights), or was it something you noticed after actual failure in battle? What kind of defenders were you fighting?
 
I submitted long ago, how can I view jason scores again?

The game is over at the official deadline, which is six weeks after release. Release and submission dates can be found in the Games Schedule thread. After submissions are closed, AlanH will at some point publish the results in a results thread, usually within days.
 
Più Freddo;14166774 said:
Why would you keep up research far into the Middle Ages?

Was it a foregone conclusion that Knights would serve you better than Gallic Swordsmen (and Cavalry better than Knights), or was it something you noticed after actual failure in battle? What kind of defenders were you fighting?

I'm here to learn. :D Thank you for noticing. Can you tell me why not to go research? so that I could get gold? and rush units?

I'm just researching to cavalries because I dont know what enemies will get if I dont research. I know they are behind tech, but they might trade and get a higher def unit. or in any case, I think few cavalry is better than many knights? or are you saying that many many gallic swords man may be better than few knights and fewer cavalries?

I think the defense of further civs are pikes and muskets? or a UU? i forgot already. im sorry.

first units gallics
seconds units knights
third units are suppposed to be cavalries but I dont think I reached that far cause game ends already.
 
I think most players would use cash to rush units rather than continue research when they already have a very powerful military unit such as the Gallic Swordsman, and when they are playing a game of Conquest or Domination. Not only the cash, but the time spent on researching slows down your military and lets the enemy build up a more formidable defense.

Basically, the AI will never research beyond, say, Gunpowder at levels below Deity. If they do, then you were too slow.

Even if they do get to Gunpowder, they'll have to connect Saltpeter and collect the shields for an expensive Musketman as well, which will keep them from building three Spearmen. If you play fast, the AI cities are too weak to me a real obstacle to a military victory. This was pangaea, which is fast. You'll be able to reach the other end on time. Had it been Continents, it would have been another matter.

When I meet the first Musketmen with my Gallic Swordsmen, I just throw numbers (or the odd C3C GS Army) at it. The second defender is usually a Pikeman. Should the Musketmen be large in numbers, it is no big deal to research Chivalry on demand after gifting some Scientific tribes.

Going for Chivalry, on the other hand, is a strategic decision. There have been games where some players used Horsemen and other Chivalry with similar results...
 
Bad training for the next cotm: :hammer:

Game status: Cultural 20K Victory for Celts

Game date: 1828 AD
Firaxis score: 4915
Jason score: 5073
 
I gave up at 500ad, after my second assult on the Persian capital city of Persepolis failed. My Gallic Swords could not conquor the Persian Pikes and Knights. Peria was left with 15 cities, Japan 13 cities and Russia 3.

What could I have done different?
1) Just crippled the Romans and moved on. I spent too long eliminating them. I should have concentrated on getting at the Persians and the Japanese.
2) When I entered the MA I should have just researched Eng. Why I took Feudalism I never know. It stopped me building Gallic swords.

I was also a little unlicky with the RNG. 6 goody huts all produced angry warriors, amd countless elite victories without a MGL.

For those who are interested the full MA log is below

Spoiler :

The middle ages.
510bc I am still in my Golden age as I enter the MA. My military stands at 20 GS, 2 spear (guarding the mountain pass to the home peninsular) and 1 warrior + 1 curragh still exploring. Research is set to Feudalism at 0%, with a lone scientist to get minimum research. This currently nets 107gpt which will be used to cash rush infrastructure / GS.
I have contact with Rome, Ottoman, Inca, Russia, Persia, Maya (reduced to one city in a marsh) and Portugal (already destroyed by the Ottomans). Embassies are in place with all know Civs except the Mayans, who are basically out of the game. The plan is to eliminate Rome before moving west through the civs.
450bc Rome is in Anarchy. I declare war. (21) Antium captured. Pisae destroyed due to 1 pop.
390bc (22) Rome (Rome) captured with the "Statue of Zeus"
390bc (23) Veli (Rome) captured with Ivory.
370bc Ivory (4th lux) is connected to Entremont.
350bc (24) Ravenna (Rome) captured. (Rome has 8 cities left). Golden age has finished.
330bc Neapolis and Cumae both destroyed due to 1 pop. (Rome has 6 cities left)
310bc (25) Hispalis (Rome) and (26) Lutetia captured. (Rome has 4 cities left).
230bc Japan contacted.
210bc Pompeii (Rome) destroyed and (27) Viroconium (Rome) captured. (Rome has 2 cities left).
210bc Persia demands currency, which we decline, causing Persia to declare war.
190bc I declare war on the Ottomans. I give Inca currency and get 190g plus a MA against Persia and Ottomans. I give Russia Polytheism and get 33g plus a MA against Persia. I give Japan Currency for MA against Persia.
190bc (28) Nemausus founded. (29) Iznik (Otto) captured.
170bc (30) Edrine (otto) captured.
130bc (31) Curovernum founded. Brundisium (Rome) destroyed. (Rome has 1 city left).
110bc Chichen Itza flips back to the Mayans (the turn I just cash rushed a settler - so cash and shields lost). I declare war on Maya and immediately recapture Chichen Itza. Istanbul (Otto) captured and razed
90bc Bursa (Otto) captured and razed.
70bc RNG is not being good to me. 3 GS redlined and one killed (why he did not retreat I don't know) without taking a single HP from a Roman archer. Aydin (Otto) destroyed. (Otto have 4 cities left)
50bc Iznik flips back to the Ottomans. I will now just raze everything. Iznik recaptured and razed.
10bc Tikal (Maya) is captured and razed. Izmit (Otto) destroyed, Uskudur captured and razed. (Otto have 2 cities left)
30ad Antalya captured and razed.
50ad Glanum (31) founded
110ad Rome flips. My 3rd attempt to destroy Byzantium Fails. Rome is really becoming a pain in the ass.
110AD Lagartero (Maya) captured and razed. Maya eliminated.
110ad Isca (32) founded.
130ad Segusio (33) founded
150ad Veli flips back to Rome. Rutupiae (34) founded
170ad Rome and Veli recaptured.
190ad Byzantium (35) eventually captured and Rome destroyed.
210ad 20 turns are up so I cancel the MA agreements with Inca. Everyone except me is at war with them.
230ad Spices (5th lux) is connected. MA with Japan against Persia is renegotiated, I get Eng for 850g
250ad I declare war on Inca. GS move in on Cuzco but the Japanese capture it. Atico (Inca) captured and razed. Monguntiacum (36) founded
270ad Tiwanku (Inca) captured and razed.(35) Lisbon (Otto) captured and the Ottomans destroyed.
290ad Machu Picchu (Inca) captured and razed (defended by 1st pikeman)
300ad Humanga (Inca) captured and razed.
310ad Andahuaylas (Inca) captured and razed.
320ad ?? (Inca) captured and razed. After 530 years of war we see the first Persian troops. A mass of Persian Immortals (14) and archers (9) are coming my way. Glevum (36) founded.
330ad Inca try to agree peace but we decline. Vilcabamba (Inca) destroyed and Vilcas (Inca) captured and razed. Inca reduced to a single city. 23 GS are waiting just out of range for the Persian forces.
Axima (37) and Deva (38) founded.
340ad Persia did not advance their full forces but we attack and kill what they advanced. Persia force reduced to 5 Immortals and 2 archers . After countless elite victories through the game the first MGL is created. Lezoux (39) founded.
350ad Noviomagus (40) and Arausio (41) founded.
370ad Persia and Japan agree peace (Japan breaking our MA). Feudalism completed.
380ad I trade Mono from Japan for 600g. I then declare war on Japan. Corihauyrachina (Japan) and Cuzco (Japan) with the Oracle captured and razed.
390ad Arequipa (Persia) and Vitcos (Persia) captured and razed. Durocortorum (42) founded. Dyes (6th lux) connected.
410ad New Entremont (43) founded
420ad Dariush Kabir (44 - Persia) captured. I dont immediately raze the city as it gives me a two tile access to the Persian capital Persepolis. Nasca (Japan) captured and razed. New Alesia (45) founded
430ad New Lugdunum (46) founded. Ica (Inca) captured. The Incans are destroyed.
440ad Chivalry completed - research Invention with 1 scientist. Money saved to be spent on upgrading 22 horsemen,
460ad Japanese samurai and Persian Knights are taking a toll. Dariush Kabir abandoned.
470ad New Camulodunum (47) founded. 17 GS attack Persepolis but just 4 pike are killed. It is not possible to attack on 2 fronts so I agree peace with Japan and get them to join the war against Persia.
480ad Russia and Persia agree peace
490ad Lots of Persian knights are coming back from the Russian front. I prepare for a second assault on Persepolis.
500ad 1GS army and 16GS attack Persepolis. The army is killed without taking a single pike.


Scratcher
 
how did you get the army without an MGL? ;)

otherwise, sounds like some really bad luck. but if i read the log correctly, you tried to stay honorable all the game :goodjob:

t_x
 
I only got the the one MGL in 340ad. I try not to break deals unless necessary. I suspect that to complete a quick Conquest you gets cities for peace then war again, right?

Scratcher
 
Thats What i try to do.
But I play for fun ;)
I remember right after I Took most of mayans, 3 stack off barb horses spawned on mee and romans desides to jump on mee with em.

Sendt fra min SM-G850F med Tapatalk
 
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