well, i am aware now that i was WAY to defensive and could be just so much further than where i stand with this game. yes, I´ll try to find the time for this Sid game...
Initial moves:
Spear north-it´s not coast but a lake
Settle in place, see a 3rd lux
West also lies a lake… this will take some time until we will explore the seas!
Start on gran, both workers irrigate the cow. Then 2 roads. The both irrigate the wine.
Spear goes scounting and finds coast to the NE.
3700 +5fpt established
3650 F3 reports first barb sightings
3600 IBT spear survives first attack
3550 borders expand and show even more juicy land
3400 single barb warrior kills my fortified-on-forest-spear!!!!
3350 granary but no clubs
2 warriors to kick off the 4t-warrior-settler-factory
3150 warrior wins in defense and gets promoted
3050 first settler built
2950 2nd town 2S directly on the furs, connecting my 3rd lux
2750 3rd town 1N2NE by the sea
IBT see first barb horse
2550 4th town 1W2NW
2470 time chop with factory to have a rax in capital
2350 first curragh out, use is very questionable of course
2310 5th town
2270 Writing in
2150 6th town
2030 7th town
1870 Philo in, and really I am first! Chose MM for my free pick. Lit next.
1750 first curragh makes it over to a seemingly uninhabited island
1700 another curragh makes it over and meets India. They still lack Writing! I open up an embassy, their cap at size-1
they give me CB+BW+gold for it. Of course LOTS of towns. I abstain from trading for IW which they also have, so i take only TW for Philo…
also meet Sumeria!!! And they even lack Alpha… maybe the slingshot would still have been worth a try. Trade Alpha+Wri for Myst and their gold. Embassy shows strong capital.
IBT: 2nd granary for WF built.
1650 first galley finds to more borders to the north
Japan: still lacks 3 (!) first tier techs. I get HB and gold fort hem
Egypt: Writ for IW and gold.
I find that i have iron already connected… hope this won´t destroy my combo factory, as i had feared before…
Both are relatively small and might become early victims… however, their caps already show lots of units.
I decide to give MM to Egypt so they hopefully build TGLight for me.
I want to have Egypt fight Japan in the meanwhile… i declare on Japan and have an embassy with Egypt… and Writing of course… but still the MA-options are not there??? Oh, right, even though living on neighbouring islands, they have not yet met each other according to F4 :doh:
But it looks pretty clear that at least i will require Astro fort his.
I still do not fully understand the function of that huge chunk of land next to our island. The 1-tile-bridge is occupied by loads of barbs, so foot units cannot go there at the moment.

looks juicy in the south an hilly in the north.
1600 IBT
3rd gran ready
Capital set for a 6-turner now for 1 archer, 1 worker and 1 settler. Hope it works out, with all the extra strong tiles Piu hast provided us.
1500 IBT 4th lux connected
1425 meet Hittites, they still lack CB – embassy and trade for their little money
Also meet Aztecs the other way, they also lack CB. I would have managed the slingshot for sure! Who would have believed that on Sid… embassy and also rob their bank.
Finally Egypt and Japan know each other, so i draw Egypt into an alliance.
1375 i also give Egypt Lit, my other monopoly tech, so they can build me the GLib
1325 with some losses i clear the mountain spot dividing our island against the barbs.
1250 first lib built
1200 horses connected, Currency in
1150 finally can trade for something… is this really Sid? J trade for CoL…
1125 Egypt builds TGLight… as planned. Ok, so now I need a fleet and to rush towards berserks.
Bc1000 qsc stats:
2 cities, 16 towns
58 pop
Horses, iron and 4 lux connected
2 settlers, 24 workers
7 warriors, 7 vet archers, 1 spear, 1 galley, 3 curraghs
All contacts, all embassies
At war with Japan, allied with Egypt
6 turns into Con, otherwise all AA techs except Mon+Rep (big mistake of course)
1019 gold
925 IBT Egypt gets Con 1-2 turns before me. Enter the MA the next turn.
t_x