Predator, Conquest.
4000 Open up, change preferences, move worker. We see gems on a mountain. Not enought to move. Settle. Work bg river, will road it, warrior, then chop a warrior after a worker.
3400 2nd warrior reveals a cow se and coast. Would have been nice to have a settler factory in the capital. oh well.
2950- meet barbs. there may be a big need for military.
2670 meet Rome. pottery for 60 gold.
2070 meet egypt warrior. no writing but no other trades available.
1910 grand river founded. barb horse in my borders.
1650 CoL with scientists. set to philo in 7. Im really retarding growth here but I need a to get ahead somehow. I doubt I will make the slingshot.
1600 meet germany. they have writing as well
1575 col for worker, masonry, wheel, and wc from egypt. math for col from caesar. bronze and 40 for math from germany.
1550- meet vikings. Col for MM and 150 gold. mm for cb and 70 gold from caesar. embassies with caesar and cleo. MM for IW and myst from cleo. no resources anywhere near. guess we didnt want an easy game huh.
1500- meet carthage. they are up construction wtih rome and egypt. philo in 2. proxy war with egypt, pay germany hbr and col to fight them. germany doesnt know carthage

.
1475 the unknown dutch must have philo. it seems to have dropped. fire scientists.
1450 get philo and republic! i didnt have CA2 open so philo must not have dropped and I just picked up extra commerce as usual from turning the lux slider down. I was so surprised I didnt break into big picture and get less of an anarchy but 3 turns is darn good.
1425 an explorer finds horses relatively close in roman territory. the plan is set. Must figure out how to capture The Great Lighthouse.
1400- worker and 50 gold for philo and hbr from the newly met dutch.
1375 set carth vs egypt and greeks vs. vikings.
1175 construction for philo and lit from greeks.
1125 greece builds pyramids. they must be in ga.
950 hold off on MA ages until i can clear a barb camp.
925- enter MA, roading over for war with Caesar with a few archers and a couple of elite warriors. Should be there as soon as the Barb killers get down to help out.
My western warrior had at first gravitated towards the ivory/hills, and missed the horses at first which Caesar settled. This slowed down my MW buildup but only very slightly. Immediate plans are war with caesar and lots of galley buildup for this doughnut.
QSC
7 cities, 23 pop
1 settler
10 workers
3 archers
2 barracks, 2 granaries
3 galleys, 2 curraghs
2 warriors
1 catapult
