socralynnek said:
Are the traits and normal starting techs still secret?
Mystery unraveling.....
We have at least Bronze Working is one of our starting techs, since Conquest gives Iron working as bonus. That means we're scientific as one of the traits.
Unless I'm mistaken, that leaves us as a possibly modified version of one of these: Persia, Russia, Greece, German, Babylon, Korea, Sumeria, and Ottoman.
The Byzanthines have a Dromon which replaces the Galley, so we're not them.
I hope that we have a Unique Swordsman, which would make sense with the free Iron Working in conquest, so that would be Persia with the Immortal. How fitting can this be? Industrious as second trait being Masonry as second tech. Those Atlantians used to build big, right?
I think East is a probably a Barbarians trap or not a brilliant starting position. Actually, I think the nearest land is North East. Psychology speaks and says that the clue lies in either the West or the North. North has a slightly longer bit of Coastal, so it will probably be less favorable than West, but I'm going to explore there first anyway. I hope to settle there in 3 turns, or sink.
I don't know what challenge I'll take. Atlantis reeks of an Open Cultural Win, but if we go with the Conquest we can immediately build Swordsmen/Immortals to stick with the superior weapons theme of the Atlantians.
Uhm... I can't wait to get home to check this one out. I think I'll go try something in between Cultural or Conquest in the Open Challenge and see what the world gifts me, but I may reconsider and go for Conquest.
How's that for an analysis?
