Predator, going for Conquest
In the Beginning
Our master plan for the Predator Class was to
- Move the Settler to the coast
- Use the few available commercial tiles
- Skip Pottery and the Granary
- Settle the coastline for commerce
- Capture any Wonders
There was no need to cram inland cities around the little lake for the
extra food. What we needed was gold and the Republic Sling-Shot. (It
is not really a Sling-Shot if you don't get a Government
Technology. Then it's just the Philosophy Free Technology.)
Excel and CivAssist II told us that by founding a high-commerce second
city, Writing (365 beakers) should be researchable within 40
turns. The Settler went SW and founded Amsterdam, the Worker went NW
and chopped the Fur Forest. Amsterdam built Curragh, Warrior,
Settler. Growth in the capital was at first slow, the rate being 7, 5,
4, 4, 4 and then 3 turns per Citizen. The Settlers were always trained
at the growth to 5 Citizens and after the second one kept coming
steadily every 6 turns.
Rapid Expansion
The second city went by the Fish and on growth worked Coast rather
than Forest. The third city went among the plentiful Bonus Grassland
in the north. The fourth city went on the eastern peninsula, by its
mere presence protecting us against Barbarian settlements on that
side. We trained only a minimum number of Warriors, 7 being the
high-tide mark.
3950 BC Found Amsterdam
2900 BC Found Rotterdam
2470 BC Found The Hague
2150 BC Found Utrecht
1950 BC Found Groningen
1700 BC Found Eindhoven
1550 BC Found Arnhem
1450 BC Found Maastricht
1250 BC Found Haarlem
_825 BC Found Holwerd
Our brave Curragh1 went east around our island and then soon met Spain
and Babylon. By the time we met Egypt and India, we had discovered
Writing but could not afford Embassies. So we stayed at peace with
them for the moment.
4000 BC Discover Alphabet
3600 BC Connect Furs
3350 BC Meet Spain
3150 BC Meet Babylon
3150 BC Learn Bronze Working
2150 BC Meet Egypt
2150 BC Discover Writing
2070 BC Meet India
In 1830 BC, Babylon established itself as the AI powerhouse as it
single-handedly discovered Writing. We immediately sold Writing to
Spain for The Wheel. Now it seemed to be a bad idea to bring Babylon
into war, since its Bowmen would then trigger the Golden Age, which
would endanger our Republic Sling-Shot.
Contacts with other lesser tribes brought us lesser Technologies and
cash and we could afford Embassies and start the first war against
Egypt with India tied with a Peace Treaty into Alliance. More cash and
Embassies came with the discovery of Code of Laws. It was then clear
that Babylon would build The Pyramids.
1750 BC Meet England
1750 BC Learn Pottery
1750 BC Learn Masonry
1625 BC War Egypt
1625 BC Learn Warrior Code
1625 BC Learn Iron Working
1625 BC Learn Ceremonial Burial
1625 BC Embassy India
1625 BC Embassy Egypt
1625 BC Alliance India vs. Egypt
1625 BC Meet Maya
1575 BC Meet China
1550 BC Connect Horses
1525 BC Discover Code of Laws
1525 BC Learn Mysticism
1525 BC Learn Mathematics
1525 BC Embassy Spain
1525 BC Embassy Maya
1525 BC Embassy England
1525 BC Embassy China
1525 BC Embassy Babylon
Plans for Babylonia
Our hopes that Babylon after the discovery of Writing would research
Map Making for us were fulfilled in 1375 BC. We declared Spain war and
allied Babylon against it, tied to a Peace Treaty. The Babylonian
Golden Age would help it research Construction for us. The
Spanish-Babylonian island with its Wonders, size and Luxuries would
become a second homeland for us. Babylon's last service to us would be
to trade us its bonus Technology for The Republic and Literature.
1375 BC War Spain
1375 BC Alliance Babylon vs. Spain
1375 BC Learn Map Making
1375 BC Learn Horseback Riding
1325 BC Discover Philosophy
1325 BC Discover The Republic
1325 BC Establish Anarchy
1225 BC Establish Republic
1225 BC Learn Polytheism
1200 BC Babylon builds The Pyramids
Ancient Finale
Once under Republic, we disbanded our Warriors and started building
Harbors, Barracks, Horsemen and Libraries. Our first attempt at War
Happiness failed as India and Egypt fought it through their 20 turns,
but we immediately inverted the Alliance and tried again. That Spain
would build The Great Lighthouse on our own front porch seemed too good
to be true, but we were not yet ready to invade. Babylon got tired of
warring and broke our alliance just prior to the discovery of
Construction. War Happiness set in and we could luckily buy
Construction from the Egyptians. As we then met Portugal, we could
start yet another war-alliance pair of treaties. Finally, as we
entered the Middle Ages in 825 BC, Egypt also made us the favour of
declaring war, bringing more War Happiness to our lands.
1125 BC War India
1125 BC Peace Egypt
1125 BC Alliance Egypt vs. India
1125 BC Spain builds The Great Lighthouse
1050 BC Discover Literature
1000 BC War Babylon
_950 BC Learn Construction
_925 BC Meet Portugal
_925 BC Embassy Portugal
_925 BC War China
_925 BC Alliance Portugal vs. China
_825 BC War Egypt
_825 BC Discover Currency
_825 BC Enter Middle Ages
We have turned off research pending peace with Babylon and the result
of their entering the Middle Ages. We will cash-rush an army of
Horsemen and invade Spain and then bring the war on to Babylon and
re-establish our capital on this island. Research will be resumed
towards Navigation over Chivalry.
Quick Start Challenge Result
- 9 Towns
- 32 Citizens
- 1 Barracks
- 2 Libraries
- 3 Harbors
- 7 Contacts
- 7 Workers
- 3 Galleys
- 1 Horseman
- Furs
- Horses
- All Ancient Technologies except Monarchy, Currency and Construction