This game is not going well for me, either... At first I thought: "great, two 4-turners, this is going to be easy sailing!". But then everything started to go wrong.
Very early on Karamorum suffered from swamp desease and went from size 3 back to 1. Missed the Republic Slingshot by 3 turns. Barbs destroyed the granery in Ta-Tu, delaying the second 4-turner. Barbs sank my first two Curraghs, preventing early overseas contacts. A regular Egyptian Warrior killed a fortified veteran Swordsman in a town on a hill, took the town and destroyed my next galley a few turns before completion. Barbs several times destroyed the half-finished granery in the town, which I intended to become the FP site. Barbs destroyed the granery in Karakorum in a very peculiar way: I was running a -2gpt deficit at that time in order to finish a tech earlier, but I still had 4 or 5 gold in the treasury. Then in the interturn a horde of barb horses pillaged a border village of mine and took away the gold... Now guess what got disbanded by my ministry of finance: the granery in Karakorum, quite unexpectedly destroying my settler factory!
Barbs also destroyed a number of workers and a settler or two. I guess, I played too carelessly in this game. At one point I got nice war happiness as the Greeks and Egyptians had declared on me, but I made peace with one of them and forgot to adjust my lux slider... resulting in a general riot...
I didn't take any notes this time, but my QSC stats would be something like:
11 or 12 towns,
14 techs,
horses and iron, but no luxes
2 contacts (English borders visible for ages, but no contact possible, yet)
My worst start in ages. Lateron it got a bit better, though. After I had 4 horses and 4 swords, I was able to take(destroy) two Greek towns, and in the following peace deal I got two techs and two towns. Now I can concentrate on the Egyptians, which kind of ran away with the game: at the beginning of the Middle age (appr. 100BC) they are at 20 towns compared to my 21. On the other continent Sumeria seems to be the powerhouse with 16 towns.
To answer some of civ_steve's questions: I settled in place. Normally I would have moved away from the coast to get a more centrally placed capital, but in this food-deprived starting position I wanted to use the flood plain wheat right from the beginning. Imagine how surprised I was, when I found out that a 4-turner was possible from this starting position...

I'm still missing one contact (Ottomans), but I already dare to make a guess about the "Minor" civ: India, isn't it? It has only 5 towns, but is the technically most advanced civ, and Delhi already build 3 great wonders. (I've never seen an AS going for 20K before...

)
Cheers, Lanzelot