Predator class
Domination goal
As predicted in the pre-game discussion thread, I didn't build a
Granary in Constantinople in the early days, but instead created an
eight-turn factory producing two Warriors for each Settler. Before
establishing Republic, the factory ran three complete rounds, but two
Settlers and a Worker had been produced at unripe stages before that
together with Warriors and Wealth filling up the growth phases.
4000 BC Found Constantinople
2430 BC Found Adrianople
2070 BC Found Caesarea
1725 BC Connect Incense
1625 BC Found Nicaea
1475 BC Found Varna
1275 BC Found Smyrna
1150 BC Found Heraclea
0950 BC Found Trebizond
0875 BC Found Chalcedon
It would be interesting to compare the expansion with that of a game
with a Granary.
The first town went to the south by the Wheat to become a Worker
factory. The second town went to the north-west by the Incense. Nicaea
went south-west of Adrianople by the river mouth and produced Curraghs
with the aid of forest chops. From then on the towns were placed
mainly so as to claim land from the Barbarians and protect the core
cites by simply being in the way. For this reason, the juicy land to
the south-west of the capital was inhabited only later, as it was easy
to claim with Warriors alone. Perhaps a mistake?
One advantage of not building the Granary was hoped to be better
chances of the Sling-Shot, since quite a few beakers could be saved by
not researching Pottery.
4000 BC Discover Alphabet
2270 BC Discover Writing
1475 BC Discover Code of Laws
1275 BC Learn The Wheel
1275 BC Learn Pottery
1250 BC Learn Warrior Code
1250 BC Discover Philosophy
1250 BC Discover The Republic
Apparently, the Sling-Shot could be achieved also with a different
strategy, although it's unclear how fast. Being able to trade depended
on getting the Curraghs out fast, which would also be delayed by
researching Pottery. We learned Pottery at our first foreign contact
only in 1275 BC, much too late for basing a Granary-strategy on
trading for it.
1500 BC First Curragh
1275 BC Meet Arabia
1250 BC Establish Anarchy
1200 BC Pop Hut Warrior10: Barbarians
1200 BC Meet France
1100 BC Establish Republic
Under Republic Constantinople started building six-turn Settlers at
population three to five. Still no Granary. With three forest chops,
Adrianople got one and then produced a Worker every two turns. Our two
brave Curraghs survived many Barbarian attacks and even hiding at Sea
from such attacks, and eventually, all Contacts had been made.
1075 BC Meet Ottomans
1075 BC Embassy Ottomans (Iron. Pyramids ready in 32)
1075 BC Embassy France (Wines, Spices, Horses. Pyramids 2/3 done)
1075 BC Embassy Arabia (Horses. Pyramids 2/3 done. Ready in 13)
1075 BC War Arabia
1075 BC War France Oops!
1000 BC Meet India
1000 BC Embassy India (Furs, Ivory. The Great Wall in 25)
1000 BC War India
1000 BC Alliance Ottomans vs. India
0900 BC Meet Spain
0900 BC Embassy Spain (Horses. Pyramids in 13)
0875 BC Peace Arabia
0875 BC Alliance Arabia vs. France
0825 BC England builds The Pyramids
0710 BC Meet England
0710 BC Embassy England (Horses, Silks.)
Although we have so far failed to entice our neighbours into declaring
war on us, we have still learned many secrets from them:
1200 BC Learn Iron Working
1075 BC Learn Polytheism
1075 BC Learn Mysticism
1075 BC Learn Mathematics
1000 BC Learn Construction
0900 BC Learn Horseback Riding
0710 BC Learn Currency
Somewhat surprisingly, England was able to trade us Currency although
it was still unaware of Writing. We entered the Middle Ages and
discovered Feudalism. Bracing for the Uprisings, we gifted the
Ottomans -- for no avail. They discovered the same.
The following result was submitted for the Quick Start Challenge:
_7 Towns
18 Citizens
_4 Contacts
_1 Settler
_7 Workers
10 Warriors
_2 Curraghs
_1 Luxury
no Improvements
QSC Score: 4262