Predator class
Going for domination
I founded Zimbabwe in place, forgetting the little trick PrinceMyshkin
used and thus popping Ceremonial Burial. Since it was clear from the
Conquest class bonuses that we'd be on an island, I decided to build
no more Scouts. With the help of the Game Forest cut, two Warriors
were produced by 3750 BC. Then I went for a Granary followed by five
six-turn Settlers.
4000 BC Found Zimbabwe
3600 BC Found Ulundi
2390 BC Found Bapedi
2190 BC Found Hlobane
2030 BC Found Isandhlwana
1750 BC Found Intombe
1575 BC Found Mpondo
The Scout followed the coast-line, just to make sure that it was an
island. The second Goody Hut gave me a town on the southern shore,
which immediately started on a pre-build for a Curragh. The third
Goody Hut gave me Masonry.
4000 BC Pop Hut Scout1: Technology
3600 BC Pop Hut Scout1: City
3400 BC Pop Hut Scout1: Technology
Not trusting to get Alphabet from a Goody Hut, I started the research
for the Republic Sling-Shot there. I also felt I needed Curraghs as
soon as possible.
4000 BC Discover Pottery
4000 BC Learn Ceremonial Burial
3400 BC Learn Masonry
2900 BC Discover Alphabet
2710 BC Learn Warrior Code
2230 BC Discover Writing
In 2850 BC and 2310 BC, two Curraghs left our island to map the
Continent in the two directions. I pretty soon met six contestants,
but then the second Curragh was sunk in its first encounter with a
Barbarian Galley.
2710 BC Meet Arabia
2470 BC Meet Hittites
2470 BC Meet Egypt
2230 BC Meet Ottomans
1910 BC Meet Scandinavia
1870 BC Meet Mongols
As I had one turn remaining of Code of Laws, I noticed that another
tribe had discovered Writing, so I traded it around for the early
technologies. For the money I made I could establish Embassies and I
then started some wars with alliances tied to peace deals.
1725 BC Learn The Wheel
1725 BC Learn Mysticism
1725 BC Learn Iron Working
1725 BC Learn Bronze Working
I finished the Sling-Shot and got five turns of Anarchy. During this
time I learned something new: A foreign tribe broke an alliance bound
to a peace deal, but no War Happiness ensued under Anarchy. When
Republic was eventually established, there was also no sign of War
Happiness. Oh well.
1700 BC Discover Code of Laws
1525 BC Discover Philosophy
1525 BC Discover The Republic
From the beginning I had not known which victory condition to choose,
but as it was clear to me how difficult it would be to reach
Domination, I decided to select this option. The Continent appears to
be full of bad-lands, it is very wide delaying conquest and providing
ample corruption, and chances are very slim that the Temple of Artemis
will ever be built, lest I jump my own palace to the Continent for
this purpose. I then decided I needed a really strong core and started
preparing for jumping the palace to the central location on the island
by the two Game tiles.
1300 BC Abandon Zimbabwe
1275 BC Found Ngome
1125 BC Found Swazi
1050 BC Found Tugela
_875 BC Found Umfolozi
Bapedi by this time had already built a Granary and could pretty soon
churn out standard four-turn Settlers. At the moment it seems to be
overkill to settle the whole island, as the AI tribes are very, very
weak. I researched the rest of the Ancient Age with the aim set at
Chivalry.
1450 BC Learn Polytheism
1325 BC Discover Mathematics
1200 BC Learn Map Making
1075 BC Discover Currency
_850 BC Discover Construction
_750 BC Discover Horseback Riding
The QSC result was:
_9 Towns
24 Citizens
_1 Temple
_1 Harbor
_1 Granary
_1 Settler
_8 Workers
_1 Warrior
_1 Galley
_1 Impi
_1 Curragh
_8 Contacts
_8 Embassies
Missing Horseback Riding, Construction, Literature and Monarchy