4000 BC: Settle in place, start on warrior x4 then Granary, then curragh x2, worker, curragh x2, settler worker to cow, road and mine, chop for Granary, mine, and road game. Research minimum on Writing, then Maps
2700 BC: Granary is complete, lost a turn when worker went to London from game instead of BG.
2630 BC: Lose warrior to hilltop barbie camp.
2590 BC: See borders to east.
2550 BC: Meet Egypt
2350 BC: Meet Spain, trade pottery + 36g for Ceremonial Burial
2150 BC: York founded on silks
2030-1990 BC: Colossus in Madrid
1950 BC: Complete temple in London, 242 g, 10 gpt, Writing in 5
1910 BC: Hut gives warrior
1750 BC: Complete writing, trade writing to Egypt for Mysticism, Warrior Code, 260 g; trade writing + 364g to Spain for Bronze working, Masonry and The Wheel. Spain is up Iron Working, Egypt IW and Math. Spain gains Math between turns. Research full speed on Philosophy in 25 (after missing 1 turn).
1700 BC: Found Nottingham, Philo in 19
1575 BC: Meet Scandinavia who has Maps, Philo in 11
1500 BC: Meet Arabia who is down Alphabet. He has 50g, but I decide not to trade for it. Philo in 7.
1450 BC: Meet Germany, trade Writing for IW + 15g. Trade Scandinavia IW for 277 g.
1350 BC: Complete Philosophy grabbing CoL, since Maps are known. Min research to Republic. Buy MM from Scandinavia for CoL + 461 g; Trade Spain CoL + MM for Poly, Math, and 191g. Tech leader knowing Spain, Scandinavia, Netherlands, Germany, Arabia, and Egypt.
1300 BC: Sell Scandinavia Polytheism for Horseback Riding + 387 g.
1250 BC: Meet France (ha ha)
1225 BC: Spain declares on Egypt.
1150 BC: Egypt completes Construction. I can trade to get it, but it would cost CoL, Poly, MM, HB, +319g. I think I'll wait until Currency becomes available.
1075 BC: Establish embassies with everyone known. Two civs unmet.
QSC:1000 BC: 8 towns, 3 settlers, 5 warriors, 4 workers (grrr), 3 archers, 3 canoes, 1 galley, 1 spear, Need Construction and Currency, 36 turns to republic, Egypt is up Construction but down the four mentioned above, Scandinavia is at tech parity, Spain and France are down HBR, everyone else down Math and CoL at least. 571 g, 25 gpt, with one 4-turn settler factory.
950 BC: Meet Theodora, sell Math for 253g, build embassy.
850 BC: Spain builds Monarchy
825 BC: Netherlands declare war on Byzantines
800 BC: Buy Lit from Theodora for 369g.
730 BC: Sell Lit to Spain for 374g.
690 BC: Byzantines complete Republic, I'm still 23 turns away with 1,078g +35 gpt.
610 BC: Hut gives warrior
570 BC: Germany declares on the Dutch
550 BC: Spain has Currency. She has entered the Middle Ages. I can buy Construction for 1000g, but will wait.
530 BC: Purchase Construction from France for Lit + 577 g.
490 BC: Dutch demand Construction... those dogs, I'm tempted to say no, but war is not what I'm looking for.
250 BC: Purchase Currency from Theodora for 744 g. Complete Republic to enter Middle Ages.
Expansion went (and is going) ok, I needed to churn out more settlers and workers, however. Also, I snuck in a town next to the Iron on the Scandinavian peninsula. Arabia does not have writing, Spain has Feudalism, but France, Germany, and Egypt are missing Currency, while everyone else is in the Middle Ages.
My plans are to continue to use lone scientist to amass gold, build harbors and markets, and buy techs when 3-5 AIs have them and avoid wars by caving to demands. GA is planned for Smith's or a Man O' War victory.