COTM71 - First Spoiler

civ_steve

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COTM 71 First Spoiler - the Ancient Age!



Reading Requirements
  1. You must be able to research a Middle Age technology.

Posting Restrictions
  • Please be discreet about AI locations; however, feel free to discuss contacts and trades.
  • No discussions of the middle ages (or later)
  • No screenshots of any middle-age (or later) resources.
  • Absolutely NO discussion of any other currently active 'X'OTM!

Your 3-Man Chariots come into play (in theory) very early - were you able to use them effectively or did you find other ways to gain control of your game? If you delayed your GA, has it happened yet, or are you waiting? I trust you are enjoying the neighbors - how are things on your continent? And any general news of the 2nd continent?
 
some new software has my computer crash regularly... so no early notes, sorry. i think i remember i got two early techs from huts.

no AA victory this time....

1700 Rep sling, revolt the turn after (6t :( )
1075 after quite a few sunk curraghs a galley makes it over to the other continent, finally. it seems that to both directions there is quite a gap between the lands. so i started TGLight.
1050 enter MA
1025 meet Zulu

qsc 1000bc:
13 cities
45 pop
152 land
all AA techs except Lit+Mon, research on Feud
2 luxes and no ressources connected
2 grans and 2 rax
contacts with Sumeria, Carthago, Mongols, Byzanz, Zulus (@ war)

i thought i´d add the qsc even though i already was shortly into the MA. otherwise i really would have had little content to post.

regarding steve´s questions:

Your 3-Man Chariots come into play (in theory) very early - were you able to use them effectively or did you find other ways to gain control of your game?

there was so much free room that i hardly built any military before 1000bc. will start on that now, as i have another ConDom vc in mind. probably will go with 3-man-chariots in the first war and knights after that.

If you delayed your GA, has it happened yet, or are you waiting?

i avoided it until now and have not even hooked up the horses yet.

I trust you are enjoying the neighbors - how are things on your continent? And any general news of the 2nd continent?

it´s not like we´ll celebrate good neigbourhood eternally. they were relatively helpful with research for monarch AIs. the other continent did much worse from what i can say yet.

templar_x
 
@Templar_x, What do you mean you haven't hooked up horses? Your QSC stats said 21 horses.

Open
4000 - Settled in place, max on Writing, building worker
3950 - Worker irrigates wheat.
3850 - Popped worker - changed build to warrior.
3500 - Met Carthage. Popped another worker.
3200 - Sold pottery to Carthage for 10 precious gold.
3100 - Granary finished.
3000 - The third worker improves sugar *outside* present territory.
2900 - Met Mongols. Trade the desirable 10 gold (still no barbs?) and warrior code. Popped 25 gold.
2710 - Settled Tarsus, popping Bronze.
1790 - Republic sling-shot.
1425 - We can trade Map Making after some turns of zero research.
1000 - Met Sumeria. Traded Polytheism.
QSC: 16 towns, 1 settler, 18 workers, 2 slaves, 2 warriors, 2 archers, 2 galleys, 2 curraghs.
2 barracks, 1 harbour, 959 gold. Missing Currency, Construction, Literature, Monarchy.
15 turns to Great Lighthouse.
670 - Embassies revealed that Mongols has a tiny chance to get ToA. Sumeria and Carthage don't.
670 - Enter MA. Great Lighthouse completed. Golden age.

I know nothing about the other continent, not for lack of trying.
 
sorry for that misinformation. this line was there from the last log. i deleted it now.

i can´t believe you popped 2 workers while i got useless first tier techs i am so envious. :p

great qsc dates, but your ais don´t seem to be very helpful with research.

why the harbour? for vet galleys?

did you finish your granary below SF size? i played around a bit with a spreadsheet and could not get it done before turn 20 if i wanted optimal growth after that. i only managed granary on turn 20, worker on turn 22, SF from turn 23 on size 5-6.

templar_x
 
sorry for that misinformation. this line was there from the last log. i deleted it now.
Knowing how far away the horses are, I should have guessed this.

i can´t believe you popped 2 workers while i got useless first tier techs i am so envious. :p
Yep, he-he. It was a long walk home for one of them, but the other one may have helped with the granary.

great qsc dates, but your ais don´t seem to be very helpful with research.
The research is my own fault in part. I didn't want to research Map Making myself and so turned off research. But I did have 959 gold in 1000 BC.

why the harbour? for vet galleys?
The main reason was to be able upgrade curraghs. However, the curraghs strayed pretty far and I think I only upgraded one of them. But a good spin-off was that after this harbour was finished, I only needed one more to connect spices. My spice town was built in 775 BC and its harbour hurried in 730 BC.


did you finish your granary below SF size? i played around a bit with a spreadsheet and could not get it done before turn 20 if i wanted optimal growth after that. i only managed granary on turn 20, worker on turn 22, SF from turn 23 on size 5-6.
Sorry, the correct year was 3100 BC. I then managed a 4 turn settler (heading for the gold hill) thanks to a chop, but the SF wasn't ready so the next build was a warrior (2t). I then built a 4-turn settler from size 5 to size 6.3, using a scientist once to save 1 turn on Writing. Then the settler factory was up and running.

One chop contributed to the granary. Naturally, I saved the plain forest, hoping for shields underneath the grassland boughs.

So why have you saved your Golden Age? Are you planning to build libraries for a higher cumulative GA effect?

Glad to see you up and about (well your workers, scouts and warriors at least... ;) )
 
read "saved GA" as "no horses-no GA" ;)

sounds to me like you want to conquer the world with 2-mans, eh? you´re a bold man, my research is set for knights (no knight templars, though). :mwaha:

templar_x
 
btw, i am using "bold" here in the meaning of "daring" - i have no idea how you wear your hair. ;)

templar_x
 
It would be rather pointless, I think, to try for a victory with just the 3-man-chariot. What would one do with the money saved from zero research? No, I'm not going down that road. It could get really messy.

Were you making a pun on bold/bald? (Your fine vocabulary has stunned me before, so forgive me if I assume that this is a slight misspelling.) Well, I'm not retired in that sense. I'm retired from Civ IV, that's where the tag comes from! ;)
 
then why did you do zero research for some time?

re bald/bold: truly, the joke works better when spoken. when i wrote it i had that star trek parody in mind of those who "baldly (sic!) go where no man has gone before". i could laugh about it forever. :lol:

templar_x
 
then why did you do zero research for some time
It was time for the AI to research Map Making. Sure, I could have researched Math, but I would have liked Currency or Construction to be available instead. I don't remember if I was able to trade Math. Anyway, I didn't feel there was that big a hurry to get to the Medieval Period. (You may prove me wrong there.) Chariots and swordsmen would be enough to sweep up the AI on the home continent. Slower, perhaps, but the other continent is likely to take a long time to capture anyway.
 
Settled->granary
3900 Hut->Worker
3650 Hut->Warrior
3400 meets Carthago
3100 Granary->Warrior
3000 Hut->found Village Tarsus :laola:
2850 meets Monols->trade WC and 10g for ABC
hut->BW
2750 settler
2710 3rd town 2W
2630meets Sumer
trade ABC for CB+35g
2590 Writing
2510 hut->25g
2470 4th town 2N
2350 trade writing,Sumer give TW,Mystic,carthago give Masonry
2310 Sumer gives Worker for Masonry
2230 5th town 2E 1SE
2070 6th town 2W 3NW
2030 7th town 5SW
1950 CoL,Trade IW
1790 8th town
1700 Philo+Rep->2 Turns Anarch
1650 in Rep
9th town 5NE 1N->hut HR
1475 10th town
1425 11th town
1325 12th town
13th town
1300 14th town
1175 15th town
1150 16th town
peace with Mongols->1 town
1075 trade MM
1050 MA
1025 connect Horses
1000 17 towns,50 Pop,11 Worker,1 Galley,1 Curragh,4 Granarys, 2 Barracks,1 Market,186 Tiles
 
4000 BC: Settle in place, scout, warrior, warrior, granary, start minimum on Writing
3900 BC: pop worker
3550 BC: pop worker
3400 BC: pop map (see Carthage)
3350 BC: meet Carthage (they have Masonry and want Pottery, 3gpt, 50+g so no trade)
3150 BC: research to 100% -3gpt, 22 turns to Writing
3000 BC: pop decrease due to flood plains
2950 BC: pop decrease due to flood plains
2750 BC: pop warrior
2590 BC: meet Mongols, give Alpha for BW, WC, 35g
2390 BC: meet Sumeria, give Alpha for CB, 10g
1700 BC: trade Writing to Sumeria for Wheel, Masonry, Mysticism; to Carthage for IW + 135g, +3g to Mongols for HBR, 3 turns to CoL, buy worker from Mongols for 112g
1400 BC: Slingshot, 4 turn anarchy.
1150 BC: Trade CoL to Mongols for MM +163g.
QSC
1000 BC: 13 towns, 3 settlers, 7 in production, 4 workers, 2 in production, 1 slave, Currency in 5 (missing Construction), 26 pop, 136 land, 207g,
1000-710 BC: lose 4 workers to barbarians
710 BC: Enter Middle Ages, 20 towns, 3 settlers, 9 workers, 1 slave, 6 workers, 4 settlers in production, 2 barracks, temple, harbor, working on Temple of Artemis.
 
i see, everyone but me got the workers. :cry:

@ Racinante - that´s bad luck with the early disease.

templar_x
 
@ Memento - i neither understand the question nor the answer ;)

what should be built elsewhere?

ok i see,Galleys

in where you quoted me i meant that everyone seems to have popped early workers from huts.

templar_x
 
i see, everyone but me got the workers

No, I got maps, Ceremonial Burial, Warrior Code and The Wheel. All, except perhaps the last, completely worthless.

I researched Pottery at first and could get The Republic only in 1650 BC. Established Republic in 1575 BC, then went on to reseach Currency, Construction, Literature and, slowly, Polytheism, to enter the Middle Ages in 900 BC. In the same year, I met the Byzantines and had the luck to be able to trade for Monotheism from the Sumerians and Feudalism from the Byzantines. Have connected Horses and Iron, but using a single city, so now I'll disconnect both if I break the road over Plains. Bummer. Putting nine Workers on the Mountain doesn't really amuse me either. Perhaps I can find another source of one of them.

It might have been an error not to think at all about how to reach the other continent. Would The Great Lighthouse have helped? I don't know. I'll just have to research Astronomy/Navigation.

Otherwise similar to other games. Preparing for the big fireworks. Still only symbolic military.

Quick Start Challenge Result

14 towns
37 citizens
1 luxury
3 barracks
2 granaries
2 settlers
19 workers
3 slaves
4 warriors
3 archers
1 galley
3 contacts
3 embassies
researching Polytheism to complete the Ancient Ages
 
swordsman_small.gif


Going for fast domination - again. :hammer:

We settle in place... worker irrigates wheat, scout goes west. :cowboy:
+5 food from the start, no urgent need for a granary...
build sequence plan: worker, scout / warrior, settler / granary (settler first if another high food site nearby).
Research: 100% Wri, CoL, Phil -> Rep. Rest depends on map style.
Golden Age: our UU comes handy.

As expected AI provided little help in research.
I decided to build a worker first for quicker improvement.
No active warfare during AT.

Cities
4000 BC settle Hattusas in place.
2950 BC Tarsus (2W-SW).
2310 BC Ugarit (3S)
1950 BC Hattusha (incense)
1750 BC Tyrana (3S-3SW, cows)
1650 BC Aleppo (4NE)
1375 BC Ankuwa (6SW), Kadesh (wine), Adana (horses)
1275 BC Hubishna (2N-3NW)
1200 BC Alaca Huyuk (Iron)
1150 BC Emar (tabacco choke point)
1125 BC Alalah (6W)
1100 BC Ivriz (3E-NE)

Resources
1950 BC incense
1250 BC wines
1125 BC horses


foreign affairs
3650 BC Meet Carthage (+Mas, 10g; -CB).
3250 BC Sumeria (+BW, Pot, 10g; -CB, Alp).
3000 BC buy slave from Sumeria
2590 BC embassy in Sumeria
2510 BC buy slave from Carthage
2070 BC meet the Mongols (slave, 85g :drool: ), trade for both
1700 BC dow Sumeria, ally Mongols for peace.
1300 BC suicide galley meets Zulu (-Maths, Phil, CoL), embassy. We'll need Astronomy...
1250 BC England (+Poly; -Phil).
900 BC Mongols and Sumeria sign peace, Sumeria dows us for war happiness. :dance:


internal affairs
2670 BC riots in Hattusas :wallbash:
2590 BC granary.
1700 BC revolt, 2 turns.
1675 BC form Republic


huts
3700 BC CB :sad:
3350 BC worker :bounce:
3200 BC WC :ack:
2550 BC Mys


science
3700 BC CB (hut).
3250 BC BW, Pot (Sumeria).
2590 BC Writing (self)
2550 BC Mys (hut)
2470 BC TW (Sumeria)
2190 BC IW (Carthage)
1950 BC CoL (self)
1870 BC maths (Sumeria)
1725 BC Phil, Republic (free)
1500 BC MM (self)
1250 BC Poly (Zulu)
1200 BC Cons (self)
1100 BC Lit (self)
925 BC Curr (self)
825 BC HBR (self), reach Middle Ages.

QSC
15 towns, pop 46.
horses, wine, incense.
5 contacts, 5 embassies.
5 Three-men chariots, 4 warriors, 12 workers, 1 galley.
All ancient techs but HBR & Curr.
 
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