COTM78 - First Spoiler

civ_steve

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COTM 78 First Spoiler - Germany, the Ancient Age!



Reading Requirements
  1. You must be able to research a Middle Age technology.

Posting Restrictions
  • Please be discreet about AI locations; however, feel free to discuss contacts and trades.
  • No discussions of the middle ages (or later)
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Demigod. Not exactly a cake walk. :) Where did you found your capital and why? On the furs, or not? How did contacts go? Have your Germans been peacefully growing their empire, or is your militaristic nature showing itself? Status/plans entering the MA?
 
Predator.

3950 - Worker chops game.
3900 - Settled 2SW. Popped CB.
Building spearman (to avoid wasting shields) while irrigating/roading game. Next build is settler.
3000 - Met Carthage. Traded Alphabet (16) and 25 gold for CB.
Built settlers w chops w/o granary coupled with warriors
1990 - Noticed that I know Rome. I remember seeing a warrior dressed in somewhat starker red.
A warrior finally gets through Carthaginian territory without being thrown out in the wrong direction..
1870 - Met Celts. Traded wheel for alpha.
1830 - Met Mongols - suicide galley.
1525 - Met India.
1425 - Met Arabia. Discovered CoL -> Took the AI to the cleaners, winding up with 869 gold and tech par.
1400 - Popped barbs.
About this time (a bit late) we started a prebuild for Mausoleum of Marcellus. A Golden Age does not seem out of reach.
1375 - Embassy in Carthage: 3 Numidians. At war with Celts. No resources.
1250 - Philosophy sling-shot. Traded Construction and Map Making.
1225 - Revolt, only 4 turns anarchy. :)
1050 - Rome declares after demanding Republic. My vet horseman fails to kill a reg archer on a plain, so from next turn my capital is Hamburg. I retake Berlin quickly.
1000 - Rome ally Celts against us.
925 - Captured Utica and ivory from Carthage.
730 - Enter MA after Currency self research. Free tech Monotheism. I find myself without contact with a scientific civ.
Carthage is building Statue of Zeus. Very thoughtful.
I have only 8 towns and an underdeveloped core.

After once again moving the settler away from the starting position and from the settler factory position, I ad libbed my way through the early game. I built no granary. I can't believe that civ_steve once again had a 4-turner in the starting position. Very tricky, since it was not very tempting to settle on the furs.
 
short:
early war with celts-take 2 worker-no fights.
1225bc sling-4 turns Anarchy
1000bc 9 towns
MA in 875bc-freetech Mono, all Contacts.
 
There was wheat showing up when peaking under the fog, so we settled on spot to get a settler factory. We built a warrior, barracks, some more warriors, intermediate settlers until the settler factory was running.

Early expansion was peaceful and we were able to claim a two tier core with furs and horses. Several cheap barracks were built to produce veteran units. Finally the military was average versus the Carthagians who were at war with the Celts.

On the other hand, naval exploration suffered and trading options were particularly meager. At one point, I was borrowing money from Carthage to buy Alphabet from the Romans. This way, I tried to improve my relations to both to avoid military conflicts. The main research target was literature and the great library.

With alphabet, sending out curraghs vastly improved trading. We were able to keep up in techs. A MA with Carthage against the Celts was another factor to get techs. We only killed one single Celtic warrior in this phony alliance. With the start of the medieval age, we actually got a tech lead by exchanging monotheism, feudalism, and engineering with Russia, Carthage, and Rome.

Therefore, the plan to build the great library was cancelled. We revolted to Feudalism government and are now trying to save the shields for Sun Tzu's or even better: Leo's. Carthage are crippled by the Celtic war and ripe to be conquered soon.

My log, the way it would be posted on Wikileaks ;) :
Spoiler :
4000BC Peaking reveals wheat N-NW. Settle on spot. All forests in inner city radius, first build WRR, then rush barracks. Clear game, mine (or irrigate and work forest). irrigate wheat, clear furs, mine. Need at least 1 BG. Self-research PTY for SF.

3800BC WRR built, RAX.

3750BC Work furs, Irr game.

3600BC WRR moves onto WKR bc of pophut next turn due to culture.

3500BC Popping 3 Barbs.

3400BC vWRR built. 2 of 3 barbs killed.

Barb 3 fort, then moves away - other civ?

3200BC PTY, switch to GRY.

3150BC 2 BG. Meet CAR: 10g, MSY, ABC, 2 cities. Cannot trade for ABC.

2750BC GRY, build SLR.

2430BC Build WRR.

2310BC Found Leipzig.

2270BC WHL, CAR has it. Build WKR. Min Res. ABC.

2230BC Meet Rome: 58g, MSY, ABC, CB, IW, HR, 6 cities. 25g from barbs.

1750BC Rome: ABC = 123g + 3gpt. Min-res. WRT.

1650BC SF running, CAR builds EMBY. CAR: 82g = 5gpt. ROM: CB = 105g.

1150BC ROM: WRT = 10gpt + 81g. Res. LIT and trying to get GLib.

1075BC Meet MGL: 57g, techs, 8 cities.

950BC CAR: PHIL = Furs + 2gpt + 35g. MGL: MSY + HR + 48g = PHIL.

690BC Meet IND: 8g, techs, 9 cities.

670BC Meet Celts: 92g, 3 techs, 13 cities.

630BC 105g, 4 techs, 13 cities.

610BC CAR: MA CELT, ROP, COL,MM = 23g. RUS: MYST + 11g = COL + 1gpt. IND: IW = COL + 5gpt + 5g.

510BC Meet ARB: 564g, 2 techs, 12 cities. ROM: ROP + Wines = ROP + Furs + 12g.

470BC Selling LIT around for MATH, POLY, CON.

330BC MA ended, CELT: PT MON 56g = PT COL CON

210BC CURR -> MEDAGE. Trading CAR: FEUD + 128g = MONO. RUS: ENG = MONO + FEUD. Switch GLIB -> SUNTZU, target LEO. Anarchy -> FEUD. Res. INV -> LBOW.

50BC GOV: FEUD. Planning war CAR. CELT can be ally.
 

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Welcome back, bluebox!

With those graphics, I can see the wheat from 3 meters away. I can't say I like the way this started out. Fog-gazing was crucial and no one shared what they saw in the pre-discussion thread. I'm not blaming anyone for anything, I just don't like it.
 
Welcome back, bluebox!

With those graphics, I can see the wheat from 3 meters away. I can't say I like the way this started out. Fog-gazing was crucial and no one shared what they saw in the pre-discussion thread. I'm not blaming anyone for anything, I just don't like it.

This good old tradition - I made a habit of it! :mischief:

Megalou, you seemed quite frustated about moving the settler in one of the previous games. Now, it happened to you again. :mad:

OTOH, you're much quicker in techs and reaching MA, and had your first wars running, whereas my SF made me licking Ceasar's and Hannibal's boots b/c I worried about my undefended towns.

These setups are quite devious: For a long time, you needed to move the settler to reach the optimal starting position. Without fog-gazing, this decision becomes even more of a gamble.

But I wasn't keeping back this important information from the rest of you - I wasn't sitting here and thinking hehe :satan: - I joined in just yesterday and haven't read the pre-discussion at all! :)

A little bit more input to the pre-game discussion - and the other threads - would surely be a good thing. The player field has become small, but I have the impression there are far more players submitting than posting. More discussion would also be a nod to the moderators to keep the Civ3 competition alive. :goodjob:
 
Thanks for reminding me, bluebox. It was refreshing to play a slightly more aggressive start. And after all this is a friendly competition. I just leaned a bit more towards "competiton" than "friendly" for a while and your answer brings me back to "friendly."
 
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