COTM99 - Sumeria - First Spoiler - All contacts

mad-bax

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COTM99 - Sumeria

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Hi everyone,

Welcome to the first spoiler for COTM99!

The conditions of entry are merely that you need to have met all your opponents.

This map was "inspired" (if I can use that word without being sick), by a quick game devised by cracker many many years ago.

So how do you go about winning on a map like this? Do the usual strategies work?

Let us know how you get on.

(It's OK to post world maps in this thread, but please use spoiler tags appropriately).
 
Well, my first GOTM was a complete disaster.

Spoiler :
The Incas to the north of me decided to demand tribute and at first I gave it to them. The 2nd time they did it I declined and of course they declared war. They managed to capture a city then proceeded to get the Iroquois involved.


Yeah. Once I figured out I was dead I just built the UU in the capitol city nonstop. It took tons of troops to take out my last city, so even though I did horribly I didn't go down without a fight!

Oh and the map layout is completely insane.

Spoiler :
Had I survived the Inca onslaught that sideways S map would have been a huge challenge. You would have to use a combination of naval and land techniques to pull a domination or conquest victory.
 
I don't think I've ever seen so much jungle on a map. Made for extremely slow going. I've decided to go for a 100K victory, just so I have time to terraform this map into something presentable. Not sure why it bothers me so much, but it has.
 
Not only was jungle an issue I also had the problem of adjusting to a non industrious civ. I'm used to always playing an industrious civ due to the reduced time for workers to complete tasks. I think if I had played under one of these civs more often I would have done a better job at improving the environment and thus building units/buildings and creating more cities faster.
 
I settled on the spot and built two warriors, then popped another warrior from a hut (I think). Anyway, I found the Iroquois and their capital was still defended by warriors and had a lot nicer land than my crappy start.

So I gave it a try, declared, lost all my military :( and was wiped out by the Iroquois about ten turns later ...
 
I don't want to be the one who brags about making great progress with such a terrible starting location, ... so I won't.

I settled 1SE after seeing the Fish and using the Worker to explore for two turns without finding anything better. I had thought about going further but reasoned there wouldn't be enough positive reward to risk too much moving.

Built and sent a Enkidu wandering. He found the Iroquois very (very) quickly. I knew if drastic action wasn't taken, Sumeria would just be a footnote in history. So I used my Enkidu to steal the Iroquois Worker, at the same time I was completing a Settler. I sent the Worker back to the capitol to help with improvements while the Enkidu pillaged. I was hoping to get a quick settlement from Hiawatha. Nice plan. A Single Archer attacking across a river managed to kill my Enkidu who was on a forest tile. Once that happened H wasn't going to consider peace. I quickly rushed two Enkidu and paid H 10 gold for peace. Crisis averted!?.... HA Ha

The Settler who had been wandering just out of the reach of H's minions, headed west to settle adjacent to the fresh water, above the wheat. Of course there was a barb hut there along with two Iroquois Warriors, I get into position to settle next to the hut, when Hiawatha laughs and has one of his units enter the hut generating three angry Warriors. Two attack the Iroquois Warriors while the third kills my Settler. HA, Ha, very funny Hiawatha. Your death will be slow and agonizing. (Or will it be mine?)

Now I am wayyy behind the eight ball. Hiawatha manages to place two cities , though fortunately not settling the area I wanted due to a little Settler blocking/denial. I learn IW just as I finally get a Settler built and he settles on top of the Iron just north of Cattaraugus. I worry that H will culture flip it before I can build enough Swords to take him out. Happily that is not the case.

There are some demands from both the Hitts and the Inca but then the Inca get wiped out by the Greeks. I have built enough Swords and take Cattaraugus and get his city closest to my capitol for peace. I continue to milk Hiawatha's Worker/city building to war harvest some more before finally taking his scalp.

I use a couple units to try and block the Greeks and Hitts from moving south past the chokepoint. By 0AD I have 11 cities and feel I have made up for some lost time. Production is painfully slow. Tech trading is somewhat better. I am the first to Philo, though I don't even try to get COL first. I take Poly and trade Philo on the IBT, then trade for what everyone else knows. Except for H who gets NOTHING! I get into the Middle Ages first, but fall behind. I am not sure what type of victory to go for. The type of Pangaea means a long march to conquest or domination. Thankfully it is a small map. I almost missed that in the description.

So far this game, even without my stupidity, is playing well above it's level.
 
The first GOTM that I have taken seriously and I'm going to run out of time.
I settled on turn 1, quickly discovered the Iroquois and managed to snag all of the iron in the region. After impatiently heading to their capital and totalling a stack of swords on his spears the momentum took a while to build again and eventually reduced the Iroquois to a token civilization.
Survived onslaughts from separately the Hittites and the Inca then somehow the Inca got everyone to attack. Having survived without losing any cities I made it to MT first, which did not please many others out there. Having pushed back the Inca to their own territory the mighty Sumerian armies (3 of them) are waiting for their moment to pounce with a stack of cavalry. Having sold MT to everyone seeing as they now had Metallurgy and would soon have MT anyway, I am now pretty much at parity knowledge-wise. The Sumerians have no wonders as trying to learn to win without. I have never won on any level harder than Monarch before and I think this will be a struggle. If I can take 4 Incan cities I will be in a winning position, but it is a tough ask given they are full of Riflemen. Watch this space.....
 
Lousy start position and powerful neighbors close by -- what more can I ask for...? This game is exactly the type that I like: a big challenge and a slow uphill-struggle. :D

As I am used to civ_steve's lousy start positions, where you won't find anything better even if you walk for 5 turns, I decide to settle where I am (just one step SE to get the fish into range immediately and to keep the whale in the BFC). The plan was to abandon my capital and relocate it to better lands as soon as I found them, but that plan never materialized: at first I didn't find any better land, and later when I found it, I was too weak to conquer it... :mischief:

So I was dependend on cutting myself a decent production base out of the jungle...:( And accordingly slow was my progress. The only good thing in the early phase was, that I managed to get the Republic sling, and just about in time: the Incans had attacked very early. Three archers appeared at my northern town, that I had settled only a dozen turns earlier or so and which was protected by a lone regular Enkidu. I did not want to risk a despotic GA especially as there was no hope of saving that town anyway, so I retreated my Enkidu and gifted that town to the Iroquois. This delayed the Incan advance for a couple of turns and when they reached the next town, I had enough archers to repell the attack. The situation was still quite messy, but somehow I managed to hang on, and when I had inflicted some losses on them, they were willing to accept peace without demanding a town, which I accepted gladly. Nothing would have been worse than if they would have drawn the Iroquois into the war as well.

Peace did not last long however, and around the time when I had revolted into Republic, the Incans attacked again, and this time I was forced to use my Enkidus, if I wanted to avoid losing the town that already had an FP-prebuild going. So I got my GA quite early, it was not despotic, but it was still one of the most miserable GAs I ever had, with only a handful of jungle towns...

At least the GA helped me to repell the attack and slowly but surely gain the upper hand over the Incans until I started capturing the first Incan towns. I also managed to sign up the Iroquois against the Incans (I think I payed with Republic or some other expensive tech). This helped a lot.

Things also became better, once I managed to connect horses. This was quite difficult: the Iroquois had already settled all the horse resources, so I planted a settler next to the closest location and quickly built a library in order to take that tile by culture flip. However, that Iroquoise town had also built some culture much earlier than me and it took an awful long time until I got that tile. It did not flip over to me until I finally build a temple in my town as well. (For obvious reasons, I did not want to capture that Iroquois town by violence, as at that time they were helping me quite a lot against the Incans... At any time in that early phase a two-front war would have meant game-over for me, so I kept the Iroquois happy all the time.)

The good thing was, that by the time the horse hill (and another one) flipped, the Iroquois had already improved them with road and mine... :D

I had sent out 3 curraghs quite early, so the shape of the continent was known to me quite early... When I saw what was expecting me, I made the plan, that for this game I would research up to Cavalry. So I built 3-4 libraries early on in commerce-rich towns, which would help with getting there in a reasonable time. Also I decided that because of my shield-poor empire I will have to use my commerce for producing these expensive units. So I made preparations for getting Leonardo's Workshop. Then using the disconnect-connect-upgrade strategem on saltpeter, I would be able to produce Cavalry for just 30 shields and 75 coins.

If and how this plan worked out, you will discover in my next spoiler... ;)
 
PS: one thing I forgot to mention:
We have only 2 lux resources within immediate reach, which is of course not enough for a quick dash towards Military Tradition. So in order to speed up my research, I went fishing for war happiness. Here my early curraghs also helped a lot: the early contact with lots of far away nations allowed me to set up 3-4 MAPT deals. I can't remember the details, but I had 3 quite early sources of war happiness, I think from the Celts, Chinese and Mayans. One of them declared all by themselves, when I refused their demands, and the other two came in, when a MAPT deal "snapped"... :D

The war happiness was enough to lower the lux slider to like 10% and manage a speedy research by the end of the ancient age. I even had a 4th source of WH, when the Greeks declared on me, but I made peace with them again after a while, because I did not like the prospect of 2 Hoplites being unloaded next to my undefended capital while being in the middle of a difficult war against the Incans...
Instead I made peace with the Greeks and even signed them up against the Incans as well, which was probably one factor responsible for their speedy downfall...
 
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