Bkeela
Warlord
Civ has some shortcomings when it comes to multiplayer. Even if lag and disconnections were eliminated, it still fosters a style of play where you are forced to sit at your computer for hours on end. Therefore Civ lovers who have a competitive spirit, but don't want to deal with the tedium of multiplayer, are left out in the cold.
But what if Firaxis implemented some kind of ladder system, so that players could measure their performance against others? Instead of the ridiculous game score system that rewards wide play over smart and efficient, you simply were awarded points based upon a victory. Victory at Prince would award one point, and victory on Diety ten points, (or some such appropriate score). Maybe a win/loss ratio could also be a viable metric by which to measure performance.
So that a few people didn't dominate the ladder because they played from the beginning, there could be seasons perhaps like Diablo 3, which reset the counter. Maybe even rewards for participating.
If a person much preferred to play the game in the spirit of a sandbox game, they simply would not participate.
I think such a system would be better than diluting the Civ experience with Eureka boosts and other mechanics, to make games faster for the sake of multiplayer games.
But what if Firaxis implemented some kind of ladder system, so that players could measure their performance against others? Instead of the ridiculous game score system that rewards wide play over smart and efficient, you simply were awarded points based upon a victory. Victory at Prince would award one point, and victory on Diety ten points, (or some such appropriate score). Maybe a win/loss ratio could also be a viable metric by which to measure performance.
So that a few people didn't dominate the ladder because they played from the beginning, there could be seasons perhaps like Diablo 3, which reset the counter. Maybe even rewards for participating.
If a person much preferred to play the game in the spirit of a sandbox game, they simply would not participate.
I think such a system would be better than diluting the Civ experience with Eureka boosts and other mechanics, to make games faster for the sake of multiplayer games.