Counter reaches 40....then...

zyrev

Chieftain
Joined
Feb 16, 2007
Messages
36
Hey yo

What do you guys usually do before the Armaggedon count reaches 40? (If you are not playing as the infernals); are there any other options available besides building lots of workers and preparing for the havoc?
 
Counter reaching 40 is not that big a deal. Sure, you'll have to rebuild some resources, and having a few mages on hand with spring is also a good idea, but it shouldn't distract you from your usual activities...

On the other hand, when the counter approaches 60, you had better have some tough muscle on hand (the four horsemen of Armageddon spawn at 62, 63, 66 (I think) and 70), and they can appear quite quickly.

When the counter reaches 70, hell also breaks lose (literally), you'll have daemons spawning all over the place...

And when the counter reaches 90... that Avatar of Wrath is something.

In my current game the counter is at 92 (I am playing the infernals), and the Avatar of Wrath came straight for me (to be fair, there are very few other targets left). And he does not come alone, he has an army of t4 demons with him. So far I managed to slow him down by throwing lots of chaff in his way, but I expect I'll lose a city or two very soon. Not to worry, Hyboreem, carrying Orthus' Axe, is having a field day on another continent. I'll reach Armageddon 100 very soon at that rate :) I wonder what happens then ?
 
If you were at 41 on the Armageddon Counter, and then built the Hallowing of the Elohim and took it back down to 38, and then a few turns later it went back over 40 again: would the Blight hit again?
 
I managed to get it pretty high, but all the evil dudes ended up on the other continent and I just had to defend my borders :)
 
For all other races except Elohim there is anyway to slowdown the AC? I play on Marathon, it's my fourth game and i always get AC reaching 100 before i can even summon Basium.The only thing i have tried was not razing cities it slowed down a bit AC but not so much so that on turn 500-600 i always have the AC reaching 100.
About Hell spreading is there also a way to clean my land from Hellish terrain?
I can't simply stop this Fire spreading in my land!
 
If you were at 41 on the Armageddon Counter, and then built the Hallowing of the Elohim and took it back down to 38, and then a few turns later it went back over 40 again: would the Blight hit again?

No, it will only hit once.
 
For all other races except Elohim there is anyway to slowdown the AC? I play on Marathon, it's my fourth game and i always get AC reaching 100 before i can even summon Basium.The only thing i have tried was not razing cities it slowed down a bit AC but not so much so that on turn 500-600 i always have the AC reaching 100.
About Hell spreading is there also a way to clean my land from Hellish terrain?
I can't simply stop this Fire spreading in my land!

There lots of ways. Mostly by destroying the Ashen Veil. And AV city you raze will lower the counter, as will killing Hyboren, killing any unit with a Prophecy Mark, destroying the AV Holy City, killing Rosier, etc etc.
 
In my initial experience with Fire the main problem is that before Ashen Veil is founded and Hyborem is summoned AC is already in the better case at 60-70 so the 4 Knights of Apocalypse are already in the game, and they will begin to raze a lot of cities making 100 AC really easy to reach.
Another problem is that at the beginning there are really a few cities which have AV so it's really hard to counter the damage done by the 4 knights.
It can be probably due by my game settings because i play only on Marathon were usually there are a lot more units than in other speeds, also playing on Huge Maps and 16 civs could make the AC skyrocketing a lot more likely.
The AC IMO should be a lot lowered before AV is founded, because in this case the only thing i can do is not razing cities, but it is not enough.
Basium in all my games was summoned a lot after Armageddon halved population and units.
 
In my initial experience with Fire the main problem is that before Ashen Veil is founded and Hyborem is summoned AC is already in the better case at 60-70 so the 4 Knights of Apocalypse are already in the game, and they will begin to raze a lot of cities making 100 AC really easy to reach.
Another problem is that at the beginning there are really a few cities which have AV so it's really hard to counter the damage done by the 4 knights.
It can be probably due by my game settings because i play only on Marathon were usually there are a lot more units than in other speeds, also playing on Huge Maps and 16 civs could make the AC skyrocketing a lot more likely.
The AC IMO should be a lot lowered before AV is founded, because in this case the only thing i can do is not razing cities, but it is not enough.
Basium in all my games was summoned a lot after Armageddon halved population and units.

Yeah, if you go in and change the settings from the default (meaning the amount of players per map size) I can't promise a balanced play experience. I would recommend sitcking with the defaults because thats what we test at.

But I will probably also add a modifier to the Armageddon Count modifier based on the amount of players in the game to try to balance this out as well.
 
Yeah, if you go in and change the settings from the default (meaning the amount of players per map size) I can't promise a balanced play experience. I would recommend sitcking with the defaults because thats what we test at.


I accidently started a game with no barbarian (misclicked raging barbarians), huge map, 8 players. Everything was sickeningly peaceful, the players so far apart that they did not declare war on each other... By the time I got around to found the Veil, the Armageddon counter was still at 0. I eventually quit in disgust.

And I've tried games as a good civ waiting for someone to found the AV so I could call the Mercurians, only to have all the evil civs adopt the Runes (my fault for founding both the leaves and the OO, I guess, and not working to spread them) and turn neutral. Once again the Armageddon counter stayed low (less than 10), and the Veil was never founded.

On the other hand, I've had games where somebody beat me to the AV even though I was racing there. You never know what will happen, and it is good.

But I will probably also add a modifier to the Armageddon Count modifier based on the amount of players in the game to try to balance this out as well.

I guess a modifier based on game speed (quick, normal, marathon) would also be good.
 
There will be another way to lower the counter soon, casting sanctify on city ruins, so if there are a lot of wars early in your games, invest in some adepts. Only works if you have life mana or research divination, of course.

Does it mean that razing cities will have no effect if you sanctify city ruins?Does sanctifying city ruins lower AC at a fixed number or will it take account of population in that city?
 
Does it mean that razing cities will have no effect if you sanctify city ruins?Does sanctifying city ruins lower AC at a fixed number or will it take account of population in that city?

It will just lower it by 1. I probably wont store the cities old population at this point, maybe later on. So you will still see a general raze of teh Armageddon Counter, but you will have some methods for lowering it.
 
Yeah, if you go in and change the settings from the default (meaning the amount of players per map size) I can't promise a balanced play experience. I would recommend sitcking with the defaults because thats what we test at.

But I will probably also add a modifier to the Armageddon Count modifier based on the amount of players in the game to try to balance this out as well.

An Armageddon Clock count escaled to map size and/or time setting would be really wonderful. I think it would be even a great idea to scale it with the number of civs but... well, maybe it would be too much.

Personally I play Huge map/Marathon time setting/18 civs.

In a Fractal type of map, in my current game as the Malakim, noble difficulty, I founded the Runes and managed to spread it to all civs but those twice blasted elves and their damn fellowship. It was a bit odd to have the Sheaim and the Calabim turning neutral, though. I think that as a result of that, by year 800 the Ashen Veil has not been founded (the fellowship was destroyed, bwahahaha, and the two agnostic civs too). But, since the Elohim was the first to bite the ground, nobody is able to lower down the clock. Thus, we are already past 70 in the clock (I have been able to defeat one horseman and I'm going for the second... those paladins sure are handy when hell breaks loose, specially when you can produce them in a nearly complete altar of lunnatar city)
 
Yeah, if you go in and change the settings from the default (meaning the amount of players per map size) I can't promise a balanced play experience. I would recommend sitcking with the defaults because thats what we test at.

But I will probably also add a modifier to the Armageddon Count modifier based on the amount of players in the game to try to balance this out as well.

i think game speed is the biggest factor, followed by map size. number of players doesnt affect it as much.
 
i think game speed is the biggest factor, followed by map size. number of players doesnt affect it as much.

I think it's the opposite.Played with 16 civs Aggressive AI before patch E and it was just a slugfest every civ vs every civ which was enough to make AC counter going high in early years.After patch E game seems to me a lot more peaceful, so it's a bit harder to have AC high.But number of civs remains biggest factor IMO
I agree that map size remains the second factor, because you, other civs, 4 riders will usually raze more cities.
 
I think Marathon time makes it tough as the counter moves too fast.

However, throw in raging barbs, and I think it is impossible to win the game.

Again, the problem is you cannot expand your civ because you are defending against the barbs. If you do not expand, get the advanced techs, etc. you will have only Tier II troops to fight the Horsemen.

And, yet, the counter keeps moving...

Taking out the raging barbs from the equation, Marathon games are still tough, but at least you should be able to expand a bit and get up to Tier III and maybe a few heroes before the bad guys come when the counter gets up to 60.
 
Crazy idea I had- try going for KotE and getting adepts with death magic. A skeleton for cannon fodder each turn might help... in fact, if you could get summoners, they'd be a big help too.
 
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