GabriellesBlade
Chieftain
- Joined
- Jul 21, 2009
- Messages
- 23
Ok,
first one is already know about i suppose but here goes:
Get a mage to make a flesh golem
Sacrifice enough beastmasters to get it to strength 14
Sacrifice enough knights (with the +14 free exp from wonder & civics) to upgrade the golem to have most promotions.
Sacrifice 1 mage to get combat 5
Sacrifice 1 religious unit to get medic & city attack/defence.
Sacrifice 1 paladin to get its base abilities
Sacrifice 1 hawk to get flying
There now you have a 170+ strengh 19/18 flying moves 4 golem...which single handedly can whipe out almost anything, especially if you give it some of the unique items like orthos axe and the +3 swords. You could also cast mutate on and hope for an additional +30 str from heavy.
I notice in the flesh golem thread that people say you can get them to cast spells, but my golems have never been able to do that; i wonder if they patched that out of them?
Anyhow, next strategy:
Be balsareths, get a mage with chaos 3 + twincast. Make a 2 pets, have pets go cast wonder; so now you have 6-10 random magic effects possible for just 1 mage.
Another strategy for the city portion of the game is:
Quickly research mind stapling, build the tower, then research order and switch. There now have you an aditional free no unhappy city possible. You also get that city a lot faster than if you went straight to order to get sphener.
first one is already know about i suppose but here goes:
Get a mage to make a flesh golem
Sacrifice enough beastmasters to get it to strength 14
Sacrifice enough knights (with the +14 free exp from wonder & civics) to upgrade the golem to have most promotions.
Sacrifice 1 mage to get combat 5
Sacrifice 1 religious unit to get medic & city attack/defence.
Sacrifice 1 paladin to get its base abilities
Sacrifice 1 hawk to get flying
There now you have a 170+ strengh 19/18 flying moves 4 golem...which single handedly can whipe out almost anything, especially if you give it some of the unique items like orthos axe and the +3 swords. You could also cast mutate on and hope for an additional +30 str from heavy.
I notice in the flesh golem thread that people say you can get them to cast spells, but my golems have never been able to do that; i wonder if they patched that out of them?
Anyhow, next strategy:
Be balsareths, get a mage with chaos 3 + twincast. Make a 2 pets, have pets go cast wonder; so now you have 6-10 random magic effects possible for just 1 mage.
Another strategy for the city portion of the game is:
Quickly research mind stapling, build the tower, then research order and switch. There now have you an aditional free no unhappy city possible. You also get that city a lot faster than if you went straight to order to get sphener.