Courthouses in Civ1

tamaneko

Chieftain
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Dec 28, 2006
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How much of an effect do they have in Civ1? I've read the other threads about courthouses for the other Civ games, but what about in the original? Are they just as effective and useful?
 
according to the manual they reduce corruption by 50%. I do not build them though. Instead I go to Democracy.
 
If you do not mind I'll elaborate on this a bit.

Civ 1 (from my perspective it is the major disserence btween Civ1 and Civ2) allows you to switch to the most advanced types of government at a very early stage. The magical shortcut is a WOW called Pyramids. I always build it. Whatever it costs. Colossus and Hanging Gardens are definitely much less useful wonders (I am not even talking about Lighthouse). Once we've got Pyramids, you can switch to Democracy right away (and no anarchy - isn't it beautiful). If you happen to want to wage a war and your senate would not allow you to do it (lousy cowards), just change to monarchy (or communism if you're not afraid of that word itself, anyway next turn you can get back to Democracy). Attack, break the peace, switch back to the Democracy and continue with your war. The only challenge her is to keep your people content. And do not allow any single city to be in anarchy two consequent turns !!! Otherwise your whole empire will slip into the anarchy and will stay there for a few turns.

Getting back to courthouses I would say they are pretty useless for me. But if you still want them. Look at the city screen. If you've got mor than two black arrows (e.g. under Monachy or Republic), than you can benefit from having it in that city as the maintenance cost is 1 coin. Personally I would spend my shields on something else. Market place for example or bank or even a caravan to help another city to build a wonder (most wonders are really good and build them as many as possible).
 
I would say that their usefulness depends on how anal you are about corruption. By the rules of the game, all courthouses reduce corruption 50% and cost 1 coin maintenance. Remember that in Civ, round fractions down! So if you have 3 corruption, a courthouse will only reduce that to 2 corruption. So for me, the only reason to build a courthouse is if there is 4 or more corruption in a city. That way I make a profit: 4 corruption + courthouse = 2 corruption + 2 coins (at 100% tax). One coin pays for the courthouse each turn and the other is profit. If you have a corrupt government type (and in Civ there is no reason to have one after you build the Pyramids, usually in the BCs) and a single city is in a great location with multiple tile bonuses but is too far from your capital, then a courthouse is a good thing. I've started in Europe and built cities in south Africa and east Asia while still Despotism. If you aren't going to finish the Pyramids in the next few turns (or someone beat you to it on Emperor), that courthouse looks pretty good!
 
Civ 1 (from my perspective it is the major disserence btween Civ1 and Civ2) allows you to switch to the most advanced types of government at a very early stage. The magical shortcut is a WOW called Pyramids.
The role of Pyramids was changed in Civ2 for this very reason. The designers felt, rightly so, that this was too much of an exploit.
 
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