- Joined
- Mar 17, 2007
- Messages
- 9,306
So I've been playing Medieval II all summer (autumn now) in one epic campaign. Now that the Timurids have invaded I'm having some really epic battles - up from the 2500 or so maximum I'd see in Europe to 3500 and even 4000 and 4500 troops in a single battles. That's all well and good, except for one thing - I get lots of crashes. It seems that the epic battles are pwning my computer even more than the Timurids are pwning most of my armies (I maintain I am winning the war against them nonetheless, in a Grant vs. Lee in 1865 fashion).
What happens is that I can deploy my troops, but shortly after I start the battle (a couple seconds in the 4000 and 4500 troop battles, somewhere in the first minute with 3500), I usually get a "Medieval II has encountered an unspecified error" message and the game quits. I tried the 3500 once five times and it crashed three of those (hit Auto-Reload Last Save by accident after the first non-crash time). I've had two crashes and no successes on the 4000/4500 one.
The battle that's crashing now is an open field battle with the Timurids; the earlier one was a city siege in which I was attacking and the Timurids were both defending and reinforcing. I have fought battles with the Timurids both in and our of cities, with and without pachyderms, without problems.
The easy solution would be to auto-resolve the battles, as smaller ones don't seem to encounter this error, but what's the fun in that? So I ask, is this a common problem (my guess by Google is it is), what's the cause of it ("unspecified error" is a great help, isn't it?
), and what's the solution?
Specs:
M2TW Version: 1.00 (unpatched because I don't know if the patched versions are save-compatible [Civ3Conquests 1.00 and 1.20 aren't, hence the uncertainty] and I don't have Disc 2 to reinstall with if the they aren't. I'll try patching if it's save-compatible)
Core 2 Duo T7500 (2.2 GHz) - seems pretty maxxed out with this many troops
GeForce 8600M GT DDR2 256 MB with up to 256 MB additional from shared system memory - it has occured to me that perhaps I'm running out of VRAM with this many troops. Lower graphics settings hasn't solved it yet but I haven't bottomed them out.
3.5 GB DDR2 RAM (2x2 GB) - not even coming close to using all of it
XP Home SP3 32-bit
Game Year: 1454 Anno Domini
My Civilization: France
Affected armies: So far only Timurids, haven't fought in other armies in that large of a battle though so my guess is all of them
No mods have ever been installed
If it's fixable I'm suspecting it's a patch version problem, but as noted, if it isn't save compatible I'm not patching.
Thanks! Can't wait to fight an even more epic battle than my ones thus far have been!
Further information: I could not get it to crash on a few garguantan Custom Battles. Both a 4000-man battle involving Timurids (including the vaunted elephants and elephant artillery), as well as a 9000-man battle involving all European nations did not results in a crash (though the latter did cause a massive frame rate drop). However, I did receive a warning that battles above 4000 were not recommended for based on detected settings.
What happens is that I can deploy my troops, but shortly after I start the battle (a couple seconds in the 4000 and 4500 troop battles, somewhere in the first minute with 3500), I usually get a "Medieval II has encountered an unspecified error" message and the game quits. I tried the 3500 once five times and it crashed three of those (hit Auto-Reload Last Save by accident after the first non-crash time). I've had two crashes and no successes on the 4000/4500 one.
The battle that's crashing now is an open field battle with the Timurids; the earlier one was a city siege in which I was attacking and the Timurids were both defending and reinforcing. I have fought battles with the Timurids both in and our of cities, with and without pachyderms, without problems.
The easy solution would be to auto-resolve the battles, as smaller ones don't seem to encounter this error, but what's the fun in that? So I ask, is this a common problem (my guess by Google is it is), what's the cause of it ("unspecified error" is a great help, isn't it?

Specs:
M2TW Version: 1.00 (unpatched because I don't know if the patched versions are save-compatible [Civ3Conquests 1.00 and 1.20 aren't, hence the uncertainty] and I don't have Disc 2 to reinstall with if the they aren't. I'll try patching if it's save-compatible)
Core 2 Duo T7500 (2.2 GHz) - seems pretty maxxed out with this many troops
GeForce 8600M GT DDR2 256 MB with up to 256 MB additional from shared system memory - it has occured to me that perhaps I'm running out of VRAM with this many troops. Lower graphics settings hasn't solved it yet but I haven't bottomed them out.
3.5 GB DDR2 RAM (2x2 GB) - not even coming close to using all of it
XP Home SP3 32-bit
Game Year: 1454 Anno Domini
My Civilization: France
Affected armies: So far only Timurids, haven't fought in other armies in that large of a battle though so my guess is all of them
No mods have ever been installed
If it's fixable I'm suspecting it's a patch version problem, but as noted, if it isn't save compatible I'm not patching.
Thanks! Can't wait to fight an even more epic battle than my ones thus far have been!
Further information: I could not get it to crash on a few garguantan Custom Battles. Both a 4000-man battle involving Timurids (including the vaunted elephants and elephant artillery), as well as a 9000-man battle involving all European nations did not results in a crash (though the latter did cause a massive frame rate drop). However, I did receive a warning that battles above 4000 were not recommended for based on detected settings.