Craters

QuantumEleven

Lightsider
Joined
Apr 1, 2004
Messages
49
Location
Germania
I've been browsing around for awhile, but couldn't find an answer to this (so apologies if it's already been answered somewhere else): I'm playing C3C 1.15, and in my current epic game, I've noticed that when I bombard land tiles with no units on them, I sometimes "crater" them (removing all improvements). I was wondering - what does "cratering" actually do? Does it need to be "cleaned up" by a worker (like pollution) by a worker before it can be worked by a citizen in one of your cities? Or is it merely cosmetic (like the ruins left after a city is razed) to show that the tile has previously been bombed...?

Thanks for your help! CivFanatics is addictive...! ;)

(EDIT: Corrected spelling ;) )
 
it does need to be "cleaned up" before any further improvements can be made on that tile. Im not sure if it can be worked on the city screen, anyone else?

I also think i remember not being able to build a city on a cratered tile, but i may be remembering incorrectly.
 
It reduces prodoctivity of the tile. Can't remember if it reduces by one or complete remover productivity like pollution.
 
I think that it does removes a slight amount of production.
 
I accidentally forgot to clean up a crater once before building a new city on it. My automated workers kept trying to go into the city and clean the tile. They couldn't because the city was there, however, so the game slowed considerably as the workers moved around in and out of the town and wandering in circles before finally finding some other task to complete. But the next turn, it would happen all over again. It took a few turns for me to figure out what was going on, but I eventually had to disband the city, clean the crater, then rebuild. It was a hassle.

It'd be nice to have the word (automated) beside the workers if they were automated so it'd be easier to find them... especially in the later stages of the game when you have many, many of them and can't keep track.
 
Good point on the "automated" tag for the workers llebsirhc.

As far as cleaning craters... you CAN improve the tile without clearing the craters. For instance, you might want to build a road/RR through the tile to have your units pass through. You can also irrigate and mine. (You will lose the full value of the tile until you actually clear the craters though).

I'm using 1.14 BTW... not sure if this changed with later versions.
 
You can build a road/rail road on it. However, if there is a resource on it the craters must be cleared otherwise you can't get the resource.
 
Originally posted by CIVPhilzilla
You can build a road/rail road on it. However, if there is a resource on it the craters must be cleared otherwise you can't get the resource.

Oh, so *that's* why in one game I had, the AI kept bombing the heck out of a hill with Uranium on it. I couldn't understand what the point was (especially since I had another source of Uranium, and never noticed the loss)!!!
 
Originally posted by llebsirhc
I accidentally forgot to clean up a crater once before building a new city on it. My automated workers kept trying to go into the city and clean the tile. They couldn't because the city was there, however, so the game slowed considerably as the workers moved around in and out of the town and wandering in circles before finally finding some other task to complete. But the next turn, it would happen all over again. It took a few turns for me to figure out what was going on, but I eventually had to disband the city, clean the crater, then rebuild. It was a hassle.

It'd be nice to have the word (automated) beside the workers if they were automated so it'd be easier to find them... especially in the later stages of the game when you have many, many of them and can't keep track.

You should post that as a bug report.
 
Originally posted by llebsirhc
I accidentally forgot to clean up a crater once before building a new city on it. My automated workers kept trying to go into the city and clean the tile. They couldn't because the city was there, however, so the game slowed considerably as the workers moved around in and out of the town and wandering in circles before finally finding some other task to complete. But the next turn, it would happen all over again. It took a few turns for me to figure out what was going on, but I eventually had to disband the city, clean the crater, then rebuild. It was a hassle.

ah interesting, that explains the weird worker action in my last game, i normally automate after I have connected my cities by railroad and they were also stuck in a weird loop on a continent i bombed to smithereens where i may have settled on a crater


edit yep i just checked an old save and I had a city on a crater, i also saw the comment from Chieftess above and I could submit a save, however i'm still on 1.15
 
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