Spatzimaus
Mad Scientist
With the latest version 0.24, when I load a map I get the errors:
"unable to load texture [assets\UI\Art\Notification\NotificationIconsFreeSocialPolicy.dds]"
"unable to load texture [assets\UI\Art\Notification\NotificationIconsFreeSocialPolicyGlow2.dds]"
"unable to load texture [assets\UI\Art\Notification\NotificationIconsFreeGreatPerson.dds]"
"unable to load texture [assets\UI\Art\Notification\NotificationIconsFreeGreatPersonGlow2.dds]".
As a result I can't click on the policy button in the top right corner, or the policy notification in the bottom right corner and cannot advance to the next turn.
I've done nothing to those notifications, so I have no idea why it'd have problems. And it worked fine when I ran the game an hour ago. Try clearing your cache and restarting, it might just be some strange conflict with a mod you'd loaded previously. (I'm assuming you're not using any other mods at the same time you're running mine. If you are, it's likely that the two aren't compatible.)
dinobot386 said:The AI has stopped picking policies again, just staying on 1 policy which is the SMAC starting one
Which era are you starting in? I specifically watched for this in this morning's test, and the AI had no problems. I'd started in both the Ancient and Industrial eras, and it seemed to work fine in both. (It's sad, really; this whole mess could be avoided if the devs understood that the concept of "integer" includes negative values. All of this is a horribly complicated workaround to create negative-happiness buildings.)
I'm really tempted to just force it; once the AI has enough culture for its first policy, I'll hard-code it to pick either Tradition or Liberty (since the AI considers those two trees to be mutually exclusive and will never take both). That should jump-start the system, but it's sloppy.