BlueSoxSWJ
Chieftain
- Joined
- Dec 23, 2006
- Messages
- 92
Continents, small, 5 civs, Noble, normal speed, standard settings except diplo win turned off. Sure glad I start with a scout instead of a warrior.
If you peek through the fog, it looks like most of the surrounding land is either ice/tundra or desert. Still, I think it is winnable on Noble. There was a thread like this in General Discussions a few months back where a player had a one tile island (he ended up losing, but it was still close). Beeline to Sailing and go from there.
You might want to post a save too in case others want to try...
Wasn't that a OCC though ?
This start is very winnable on noble and probably significantly higher, unless the ENTIRE surrounding area is desert. Once he gets a single galley he can basically shuttle everything over as if the galley were a bridge, a mobile bridge if need be.
Fishing is a priority if he doesn't have it (I think he might), then sailing, then BW. Start the whipping...
Things to mention:
- "colonial" maintenance could get really annoying, so moving the capitol may be needed unless he can settle multiple smaller landmasses.
- He should get GLH if possible. 1-2 more islands like this and later foreign trade with other continents can be awesome. I try to get it by 1000 BC to make sue I get it. Small map with fewer civs on noble he can probably get away with grabbing it later.
If you peek through the fog, it looks like most of the surrounding land is either ice/tundra or desert. Still, I think it is winnable on Noble. There was a thread like this in General Discussions a few months back where a player had a one tile island (he ended up losing, but it was still close). Beeline to Sailing and go from there.
You might want to post a save too in case others want to try...