Creating a Custom Civilization (Not Just an Alternate Leader)

Kobazco

Chieftain
Joined
Mar 6, 2016
Messages
55
So far we have managed to create alternate leaders for existing Civilizations quite easily. However, I have been attempting to create an entirely new Civ. Although right now I seem to be crashing whenever I attempt to load a game with this custom civ in the game. I am quite new to the .SQL format, and have likely done something wrong in that regard. I would really appreciate it if someone could take a look at the file called Oddone_GameDefines.SQL and tell me if they see anything wrong.
 

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with the new XML style they employed, there is less need to use SQL. which means copy and paste from Firaxis will not be as verbose as before.

for me, my new Civ crashed due to improperly referenced Agendas, Traits, and Modifiers. those can get really complicated to design.
 
As of now, I'm only using pre existing Agendas, Traits, and Modifiers. I'm fairly certain I've included everything needed for a civ to work as well. Was there anything obscure that you noticed a full civ required maybe?
 
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