Mercury002
Chieftain
I was messing about and thought that I would have a go at creating a new unit that can create an improvement. Easy enough I had already done this with another unit that I had created. So I took the example of the previous unit and modified, it worked so I added a new improvement altogether and although the unit still works and builds the other improvements and I can see the new improvement in civilopedia, I cannot build the new improvement. I created a similar mod a long time ago in Civ 5 but CivBE is different in this respect ... or I've forgotten something.
The idea was to create a unit that would full-fill Rayki's Dune mod thumper unit discussed in another forum. The unit should be similar to the explorer, but weaker, with less combat so that it could still attack a civilian unit but just about nothing else (ideally the unit would suicide after use but that's another issue for another day / thread).
The unit should be capable of deploying an improvement outside of the sponsor region that does not bring in any additional yield, but still costs maintenance (similar to roads). This unit however would build an alien nest ... I know what you are thinking, who wants more aliens. The idea is to put the unit near your enemy / target and build an alien nest right on their boarder, this way you could proxy attack someone without declaring war or any fear of reprisal ... just there is a risk that the aliens will come back and bite you in the a$$. Obviously there could be issues with building something that is under the control of another faction however for the moment I cannot build any new improvements (alien nest or otherwise), under my control or anyone else's.
So far the values needed for this, that I know of, are the;
Text and Unit XML's, with the <Unit_Builds> table including the new improvement.
Defines XML, god knows what this is but I included it with modified information to match the rest.
Builds XML, stating the build information of the improvement and the features that it can be built upon.
Improvement XML, with all of the improvement information, improvement yield info, tech yield info and importantly the valid terrains info.
Am I missing anything, I couldn't find any mods on steam that create a new improvements but rather they altered the stats on existing ones which is easy enough to do ... anyone have any suggestions or help? It would be most appreciated.
The idea was to create a unit that would full-fill Rayki's Dune mod thumper unit discussed in another forum. The unit should be similar to the explorer, but weaker, with less combat so that it could still attack a civilian unit but just about nothing else (ideally the unit would suicide after use but that's another issue for another day / thread).
The unit should be capable of deploying an improvement outside of the sponsor region that does not bring in any additional yield, but still costs maintenance (similar to roads). This unit however would build an alien nest ... I know what you are thinking, who wants more aliens. The idea is to put the unit near your enemy / target and build an alien nest right on their boarder, this way you could proxy attack someone without declaring war or any fear of reprisal ... just there is a risk that the aliens will come back and bite you in the a$$. Obviously there could be issues with building something that is under the control of another faction however for the moment I cannot build any new improvements (alien nest or otherwise), under my control or anyone else's.
So far the values needed for this, that I know of, are the;
Text and Unit XML's, with the <Unit_Builds> table including the new improvement.
Defines XML, god knows what this is but I included it with modified information to match the rest.
Builds XML, stating the build information of the improvement and the features that it can be built upon.
Improvement XML, with all of the improvement information, improvement yield info, tech yield info and importantly the valid terrains info.
Am I missing anything, I couldn't find any mods on steam that create a new improvements but rather they altered the stats on existing ones which is easy enough to do ... anyone have any suggestions or help? It would be most appreciated.