Crippling enemies down to one city or finish'em off?

The winner takes it all? How do you proceed in a war?

  • I just take his wonders, luxuries and leave his three cities on remote two-tile each cities alone!

    Votes: 10 31.3%
  • I take everything or raze it down to the ground. For the sake of the science rate and the score!

    Votes: 22 68.8%

  • Total voters
    32

HenriIV

Chieftain
Joined
Aug 20, 2002
Messages
17
Location
over the rainbow
Do you guys usually finish off civs in an early stage or just take profitable cities, wonders and everything which can be pried loose and leave them with one sole city and a one-pixel power bar?
Should have an effect on the science race, does anyone include this aspect? Does it make much of a difference?
 
DEATH DEATH DEATH
take it all and make it into paradise on earth. Why bother to leave them alive. And eliminating your enemies means no resistance!! very handy against a cultural civ. Make it part of your empire and your research levels can only benefit.
 
Sometimes I just can't be bothered to "walk the last mile" to this remote island where the opponent's last city is...
The immediate end of resistance. however, is a good argument for doing so. Will try it next time
 
Eliminating the civ will reduce the chance of a flip. Besides that, it reduces the number of trigger-happy civs by one.
With regard to science, it won't differ much, because, that one-city civ wouldn't have the resources to trade with other AI-civs to acquire technologies. But of course, I can be wrong.

So, I'm off to the pub.
 
If I have enough muscle I kill them off. No point in leaving them alive, starting trade embargoes against me or stirring up other civs into war.

If they manage to hide on an island and I have not enough ships, they got lucky... this time... :D
 
If I am in an Offensive war, everything goes down to the ground. I kill off everything of the enemy civ and raze any city without a Wonder.
In a Defensive or political action war, I wipe out/ conquer 3 or 4 cities and then see if they want peace. Normally this gives me enought time to consolidate the new position and arm back up for the next round.
 
Originally posted by Shabbaman
Eliminating the civ will reduce the chance of a flip. Besides that, it reduces the number of trigger-happy civs by one.
With regard to science, it won't differ much, because, that one-city civ wouldn't have the resources to trade with other AI-civs to acquire technologies. But of course, I can be wrong.

What do you mean by trigger-happy civs? Never heard of that:confused:
Hope that doesn't put me into the newbie section ;)

Isn't the research value modified by the quotient (No. of civs in total)/((No. of civs who got the tech)+1). Reducing the nominator should then make techs cheaper for those who catch up (usually the ai :D )
Pls correct me if I'm wrong, thought I had read this somewhere here..
 
Originally posted by HenriIV
Do you guys usually finish off civs in an early stage or just take profitable cities, wonders and everything which can be pried loose and leave them with one sole city and a one-pixel power bar?

They give me no other choice.:( I have to finish them off; otherwise, my cities may flip back to them.:( Even when they have no city left and only a settler in a transport, I still have to hunt down that settler and destroy it at all cost. You see, if I'm not mean...it's just that they give me no other choice.:cry:

PS: I could choose to stop playing civ3. May be I will do that!
 
Usually when I play I have a whole lot of people after my enemy so I like to make peace when their down to two cities or so and give him a crappy ICS city. Than I buy culture improvements around it and sorround it with my troops (so the other cvs don't get at it). Now I have a one tile civ. I like to rename my cities before giving it to san marino or the vatican or monaco. And basically use it as my pet/labrat.
 
Henri, "trigger happy civs" just means civs that are out to get you. I don't feel like doing math at the moment, so I'll leave your second question for someone who is more motivated.
 
I was just chatting in this thread about the use of "pet" civ. Someone suggested that it can be used to get tech. However, I only use it end mobilization. I only keep the first civ that I have beaten.
 
Sometimes I like to get a bunch of "pet" civs in a inclosed area and watch them duke it out, its kind of sad and pathetic, but also kinda funny to watch them send riflemen and catapults while I have them surrounde by modern armour
 
It depends on why I took their cities in the first place. Well, not really. In order to keep flips down to a minimum, I always make sure they get eliminated. I do so with more urgency if the cities or land is of strategic importance.

Also, an excellent tool is to make peace deals for the remote hard-to-conquer cities! Then backstab or wait the 20 turns and hit the last few "local" cities.

Cheers,
Shawn
 
Henri, that formula you mentioned sounds right. Destroying them will probably make catch - up research quicker, slightly. However, if you are the one catching up (more than likely on the difficulty level that challenges you) it can only mean good news. Unless there is only 2 civs left, the effect should be negligible anyway, and be outweighed by the removal of the civ you've just taken all the cities off, they're always less happy, especially when you're at war, and are likely to flip too.
 
Originally posted by Perfection
Sometimes I like to get a bunch of "pet" civs in a inclosed area and watch them duke it out, its kind of sad and pathetic, but also kinda funny to watch them send riflemen and catapults while I have them surrounde by modern armour

May be like this::) That poor civ was left with a single city surrounded by tundra. The reason it was called 'Lost Civilization' because I built that city myself and gave it to them as a gift before the war.
 

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Originally posted by Moonsinger


May be like this::) That poor civ was left with a single city surrounded by tundra. The reason it was called 'Lost Civilization' because I built that city myself and gave it to them as a gift before the war.

I have done this as well, when going for conquest victories!:) Normally when I've killed the AI civ without spying unit position and then have to look for that stupid settler in a transport. Giving a city allows you to spy unit position. Once I killed the tansport, I destroy the city again:p

Solves the running settler problem in the late game!
 
Originally posted by Hades
I was just chatting in this thread about the use of "pet" civ. Someone suggested that it can be used to get tech. However, I only use it end mobilization. I only keep the first civ that I have beaten.

Keeping Civs alive for science makes sense. A player can only research tech in 4 turns. This prohibits early spaceship victories. Keeping the AI alive can result in entering the modern age as early as 1100AD on difficult levels!
 
If you have respawn enabled, you will want to figure out where the civ can respawn (I think its 4 squares from any borders, on the same continent). A respawned civ will keep the total culture value, and will have a new military. If you have moved all your troops to the frontlines, and have stronger cities there, it can be disasterous to have a respawn behind you.

I also think it hurts your rep to destroy a civ completely, but I'm not positive of this. I like to banish civs to islands or tundra. If I can destroy a civ early before they have communication, I always will.
 
thefrenchzulu, keeping the civ alive wont help tech rates, The one city will make them research very slowly thus being no help at all. However when more and more civs get killed off in a game, or rather the less the ammount of civs (even from the beggining), causes a faster tech rate. Therefor killing off more civs makes the research go faster.

However, my preference is to kill of the other completly so i dont have to worry about future culture flipping. It pisses me off to have a city far away from the other civ and end up loosing it, even when i put in cash to add buildings to make it more productive. Mind you i dont want to turn this into a CF thread, but i must say that is the only part of CF i dont like, most of the time it isn't a problem and whiping out the other civ solves the captured cities flipping problem.
 
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