TECH BROKER becomes more difficult to achieve on higher difficulty levels where you're on an even footing with the AI. (ie: the AI hasn't been decimated early on and everyone is more or less parity tech wise)
If you're finding yourself always in a tech broker position, I suggest bumping up the difficulty a notch.
On the higher difficulty, tech brokering can still occur, especially on the late industrial and modern era, where its easy to specialize in a branch the AI neglects (AI will go for all the government techs in industrial, allowing human players to beeline for ToE to grab 2 additional techs -- and in modern, they like to go for Fission and rocketry, leaving the bottom and top branches untouched) but you use those tech advantages to catch up, not so much to cripple the AI ad nauseum.
That said, tech brokering on a more limited scale (ie: simply making gpt profit) can occur in these higher level games as well, by selling your techs to less advanced civs. See my signature for my machiavellian strategies.
If you're finding yourself always in a tech broker position, I suggest bumping up the difficulty a notch.
On the higher difficulty, tech brokering can still occur, especially on the late industrial and modern era, where its easy to specialize in a branch the AI neglects (AI will go for all the government techs in industrial, allowing human players to beeline for ToE to grab 2 additional techs -- and in modern, they like to go for Fission and rocketry, leaving the bottom and top branches untouched) but you use those tech advantages to catch up, not so much to cripple the AI ad nauseum.
That said, tech brokering on a more limited scale (ie: simply making gpt profit) can occur in these higher level games as well, by selling your techs to less advanced civs. See my signature for my machiavellian strategies.